Some guides on game play
I usually do this as a little series in our guild via the guild mail box, but certain things come up so regularly it's worth having a small section on here dedicated to covering it. What may be obvious to a more experienced player isn't necessarily so obvious for newer players just joining the game.
(The Gold/Coin Production Trap)
(The Importance of Storehouses and Their Effects on Production)
(Generals)
(Generals. Using Resolute General in Elite (10+ adventures) Quickly)
(Various Ways to Skill Ghost Generals)
(Skilling Explorers)
(Using Explorers)
(Advanced Concepts. How I Rank Generals)
Understanding Combat.
(The Basics)
(Intermediate Concepts)
(Advanced Part 1. Using a Sim)
(Advanced Part 2. Designing Blocks)
(Advanced Concepts. Skilling Generals)
(Advanced Concepts. Substituting Generals You Lack From a Guide)
(Advanced Concepts. Why it so often doesn't matters how exactly you skill a general.)
(How I skill my generals)
Some tricks to conserve building licences.
Below is a series of posts based on the central theme of conserving building licences.
(Cutters and Foresters)
(Guild Quests)