I recommend having at least 3 Ghost gens when using this guide or it will be slow to complete
sec 1
optional target-0: GTB 60 K, loose 52 K for 7.2k xp and 7 sc (star coin)
1-2: G 20 MS, 195 MM
2-3: G 215 MM
3-4:L G 40 MS, 150 MM
---
sec 2
4-5: G 10 MS, 80 K, 125 B
optional target-6: GTB 175 K, loose 58 K for 11.8k xp and 11 sc
5-7: G 40 MS, 100 MM, 75 B
6-9: G 60 MS, 100 AM, 55 MM
7-8:L G 20 MS, 90 K, 50 AM, 40 MM
---
sec 3
8-10: G 215 K
or GTB 175 K
9-11: G 30 MS, 50 AM, 135 MM
10-14: G 215 MM (no losses) or G 40 K, 60 AM, 115 MM (no losses)
11-15:L G 50 MS, 50 K, 115 MM
---
sec 4
12-19: G 60MS, 90 AM, 65 MM top 1
13-17: G 215 K
or GTB 170 K
14-18:L G 30 MS, 185 MM
15-21:L G 50 MS, 50 AM, 115 MM top 2
---
sec 5
optional target-24: GTB 175 K, loose 77 K for 10.2k xp and 10 sc
optional target-25: GTB 40 MS, 135 MM
16-22: G 30 MS, 30 K, 155 B
17-26: G 215 MM
18-27: 4 x YGG 1 rec + G 50 MS, 165 MM
19-28:L OGG 30 MS, 265 K
---
Combined losses approx 252 MS, 189 K (if not doing optional targets)
Second row numbers is the numbering used in settlerscombatsimulator.com
Elite units is used, except for YGG's that use 1 recruit each.
Gens used in this guide and their skills:
G = Ghost gen, 3 jog, 2 first aid, 3 nav.
GTB = Tremble Beard gen, 3 jog, 2 first aid, 3 nav, 3 overrun, 3 frenzy, 3 unstoppable charge, 3 annex, 1 1-up.
OGG = Older Gemini gen, 3 jog, 3 juggernaut, 2 nav, 3 overrun, 3 frenzy, 3 unstoppable charge, 3 annex, 1 1-up.
YGG = Younger Gemini gen, 3 jog, 3 first aid, 3 juggernaut, 1 rapid fire, 3 nav, 1 hostile takeover, 3 overrun, 3 frenzy, 1 1-up.