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Thread: [Feedback] Roadmap Change: Unity Version

  1. #41
    Raving Rabbid qawpaw's Avatar
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    where is waldo

  2. #42
    Raving Rabbid Areop-Enap's Avatar
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    Quote Originally Posted by qawpaw View Post
    where is waldo
    You are more likely to find him on the American TSO forum...In the UK you should be searching for Wally. :P
    There is a world of imagination
    Deep in the corners of your mind
    Where reality is an intruder
    And myth and legend thrive

  3. #43
    Raving Rabbid qawpaw's Avatar
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    Quote Originally Posted by Areop-Enap View Post
    You are more likely to find him on the American TSO forum...In the UK you should be searching for Wally. :P

  4. #44
    Erudite Pioneer
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    Any updates? We are now at 4 weeks after this updte on 3/17/21

    "Unity Test-Server: You will soon be able to take a first look at the Unity version yourself. We are currently planning to give you access to the test server within the next 2-3 weeks."

  5. #45
    Raving Rabbid qawpaw's Avatar
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    well said

  6. #46
    Pathfinder
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    1350 this is the number of days what is passed since Adobe announced the end of flash. Just saying, no pressure guys...........

  7. #47
    Nifty
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    the new unity based game can´t even handle the test server, how will it handle the real world game with all the players logged in?
    this does not bode well for the unity version…
    new delay in 3, 2, 1…

  8. #48
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    Quote Originally Posted by limalhadeferro View Post
    the new unity based game can´t even handle the test server, how will it handle the real world game with all the players logged in?
    this does not bode well for the unity version…
    new delay in 3, 2, 1…
    The Unity Test Server does not have the same capacities as our live environment, there may be longer loading times or decreased performance. In the first hours of the launch, we saw a lot more players than we expected. We were working on our server, so access should be much easier now.

  9. #49
    Nifty
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    Quote Originally Posted by BB_Trafffer View Post
    " we saw a lot more players than we expected"
    you see?
    this bothers me some, because that's twice you've said it, and it just sounds even worse the second time around…
    you weren't expecting players to test the game they've been waiting to play for months now?
    this is why i said the game wont be able to handle the "real world" environment, because of remarks like these.
    time will tell i guess...

  10. #50
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    Quote Originally Posted by limalhadeferro View Post
    you see?
    this bothers me some, because that's twice you've said it, and it just sounds even worse the second time around…
    you weren't expecting players to test the game they've been waiting to play for months now?
    this is why i said the game wont be able to handle the "real world" environment, because of remarks like these.
    time will tell i guess...
    It's server capacity, not Unity functionality. Live servers have connection capacity related to the usual traffic, so does test server. Servers can get overloaded by "too much" traffic. Overloaded test server (at first launch) says nothing about performance of live servers. They should do just fine as with Flash. If Unity demands more traffic then Flash, which I assume it does, capacity of live servers will be increased. No need to worry .......

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