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Thread: Uniti version load much faster than client version

  1. #1
    Quartermaster AmySafeunderdark's Avatar
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    Uniti version load much faster than client version

    Today I've been in a test mood, so I loaded both versions..

    and I could play the unity version before the live server client version was done loading..

    just in case yáll wondering if the UNITY version is faster or not.. as I see it, it is..
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  2. #2
    Nifty
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    Quote Originally Posted by AmySafeunderdark View Post
    Today I've been in a test mood, so I loaded both versions..

    and I could play the unity version before the live server client version was done loading..

    just in case yáll wondering if the UNITY version is faster or not.. as I see it, it is..
    only faster to get into the game - it is slow as molasses once you do

  3. #3
    Ruler of the Land
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    It was faster the first 5 days. Not sure if it is more players or more buildings on island that slows it down
    If for some reason support feels the need to edit what I wrote, please delete entire post instead, dont put words into my mouth that I never said.

  4. #4
    Glorious Graduate
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    Lag has greatly increased with the release of the test market. I am not sure if this is due to an increase in users or related to the market.

  5. #5
    Ruler of the Land
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    It might load faster, but trouble start when you are on. It takes for ever for buildings to appear. The higher level you get and the more stuff on island the slower game is.
    If for some reason support feels the need to edit what I wrote, please delete entire post instead, dont put words into my mouth that I never said.

  6. #6
    Skilled Student
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    I am having the same issue, last night I logged in fine, but then the trouble starts, takes forever for buildings to load, some didnt even load 30 minutes later, buying things from Merchant and it took forever. In the end I left.

    Still loads of work to do on it before it should go live.

  7. #7
    Skilled Student
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    What is surprising in all this, is that there is not much in the way of resources that are transferred to the player, whether with the browser or the client

    the webgl should use the resources of the graphics card and I can see, at home, that this is not the case.

    There is a topic on the net that talks about memory management with unity


    I think that the data flow is not wide enough. Via the browsers they can certainly have a lot of information on the type of pc that is used and I think that this is not sufficiently exploited.

    If you complain about the slowness in the game, the slowness is already noticed when you connect via ubisoft account and then when the game loads.

    Now the tweaks you can make in the browser can also play their role on the slowness

    I also think that the data sending flow is not wide enough.



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