Reply to Thread
Page 1 of 2 1 2 LastLast
Results 1 to 10 of 11

Thread: AFK and/or inactive light?

  1. #1
    Ruler of the Land
    Join Date
    Feb 2013
    Location
    Cotswolds in UK
    Posts
    1,411
    World
    Northisle

    AFK and/or inactive light?

    At present we either have a green light to show a player is on-line or no light at all when they log off.
    Would it be feasible to have an orange light to indicate a player is afk or have gone inactive?
    A player could select AFK when heading off for a bit but staying logged on and, if they haven't selected that, it could also go orange if there is no activity on the account for a given period - 30mins/an hour?? That way we would know a player has not logged off but is still unavailable.
    Thoughts?

  2. #2
    Committed Clicker sparkz's Avatar
    Join Date
    Nov 2011
    Location
    Poland / Finland
    Posts
    438
    World
    Newfoundland
    Depends on how much weight they put on the client side in Unity version.

    If its server side, then the status updates would require constant polling from the server to the client to see if client is active, which means extra work the server would have to do.

    If its client side, there shouldnt be much issues with extending what is already present ( since client sends a status update to the server upon logging in anyway).

    I dont see much use for it, but wouldnt mind it otherwise.

  3. #3
    Ruler of the Land
    Join Date
    Nov 2011
    Posts
    1,000
    World
    Newfoundland
    afk is useful toggle in many cases as in guild it is great to know who is available and who not for trades/quests and lootspots and many have game in background open while not looking at it for extended periods of time

  4. #4
    Skilled Student zygotes's Avatar
    Join Date
    Feb 2019
    Location
    UK
    Posts
    25
    World
    Sandycove
    I think this would be a useful feature.

  5. #5
    Pathfinder
    Join Date
    Sep 2019
    Posts
    8
    World
    Northisle
    Also be handy to see if someone has gone afk on coops, lootspots etc.

  6. #6
    Ruler of the Land
    Join Date
    Nov 2011
    Posts
    1,000
    World
    Newfoundland
    Erm, they usually don;t bother telling us they go afk, they just ninja and leave u hanging and come back 2 hours later saying the neighbour came to borrow some salt :P

  7. #7
    Nifty
    Join Date
    May 2016
    Posts
    62
    World
    Northisle
    and that's why I hate co-ops!

  8. #8
    Forum Explorer JohnRo79's Avatar
    Join Date
    Apr 2019
    Posts
    329
    World
    Northisle
    there's whisper, adventure chat, chat and the green light.

    oh well, why not ask for one more thing to only find out a player is not available. great

  9. #9
    Pathfinder
    Join Date
    May 2020
    Posts
    4
    World
    Northisle
    Quote Originally Posted by lordloocan View Post
    At present we either have a green light to show a player is on-line or no light at all when they log off.
    Would it be feasible to have an orange light to indicate a player is afk or have gone inactive?
    A player could select AFK when heading off for a bit but staying logged on and, if they haven't selected that, it could also go orange if there is no activity on the account for a given period - 30mins/an hour?? That way we would know a player has not logged off but is still unavailable.
    Thoughts?
    Sounds like a good idea at first glance. I wished I had something like that before. Something similar works well for me for example on Skype. The problem here is, that due to the nature of the game, where many just come and go, send some personnel and leave, such signaling would hardly have much real value and certainly no reliability. Maybe if the off-to-yellow timing was set in seconds or 1-2 minutes maximum. Then it would provide some real time info as to how the player is active or not. Anything in the realm of 30 mins and such says nothing more then that the player has been in within the last 30 mins, while currently might be eating, fishing, arguing with their spouse, calling their mental health advisor or anything else - and we would not know. But then again, if you log in and see full list of yellow lights instead of green, some general information value has been certainly achieved even with 30 mins and higher off-timer. So while this would reliably signal dead guild, green lights would still have little info value other than mentioned above.
    Last edited by TarsanM; 17.05.21 at 09:21.

  10. #10
    Enlightened Sage vigabrand's Avatar
    Join Date
    Feb 2014
    Location
    UK
    Posts
    864
    World
    Northisle

    Thumbs up

    i think i suggested something similar years ago, so a big thumbs up from me
    ofc i talk to myself. Sometimes I need expert advice

Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts

Ubisoft uses cookies to ensure that you get the best experience on our websites. By continuing to use this site you agree to accept these cookies. More info on our privacy.