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Thread: Unity live bugs

  1. #91
    Pathfinder
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    Sandycove
    Quote Originally Posted by Harlequin_1963 View Post
    , but I have it working on chrome Version 91.0.4472.164 (Official Build) (64-bit)
    I have Chrome version 92.0.4515.107 and this is latest when check for update, but Settlers is unplayable still..

  2. #92
    Original Serf
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    Quote Originally Posted by economic_crisis View Post
    seriously folks, i think we should all be extremely grateful these devs have been working on our game. They could've been put to work developing systems for passenger airlines or nuclear power stations, in which case we'd all be dead! So well done bb for giving these people somewhere to work well away from anything remotely dangerous and saving countless millions of lives worldwide!...
    hahaha

  3. #93
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    Northisle
    Well you are not alone Nothing is working her e at all. So BB read bum boys in settlers team have really fucked it up this time.

  4. #94
    Jolly Advisor
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    Newfoundland

    Thumbs down

    Code:
    As we study the issues further, we must reiterate how important your feedback and reports are: many of you have provided critical information which is going a long way in aiding us in resolving the aforementioned issues, and we welcome any more reports with accompanying data e.g. screenshots, error-messages, reproduction steps etc.
    
    We apologize that some of you have had a negative experience with the Unity debut. Rest assured that we continue to work hard on improving things and solving issues for the next deployment in August.
    
    Your "The Settlers Online" Team
    So looks like they will do nothing for almost two weeks or maybe even more.
    Remarks about studying issues a "important feedback" feels like spit in the face.
    99% of the existing bugs were reported weeks if not months ago they are documented (lists are available on forums) and yet they ignored it and now are trying to say something is going to change "soon".

    "The Settlers Online" Team -> Pulp Fiction restaurant scene comes to mind: Every one of you .... should be unemployed by August!

  5. #95
    Skilled Student
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    Newfoundland
    ^^^ its a joke isnt it.

    They KNOW about all the bugs from test2, and did nothing, brought them over from test2 to live, then BB expects us to log the same bugs AGAIN on his recent post.

    It is quite insulting.

    People already leaving and more will. What a fiasco.

  6. #96
    Skilled Student
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    Newfoundland
    Unity live problems:
    1. The game run slow.
    2. The game graphics now is very poor.
    3. Inbox emails (with treasures and other explorer returns) doesn't work completely!!
    4. Barracks not show number of units exactly....
    Very bad start after the Unity.
    What Expect Time for solving major game-problems?

  7. #97
    Skilled Student
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    Dec 2018
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    Newfoundland
    These are all issues on test2 so BB and developers already know about these:

    zone refreshed - nearly every few seconds
    island take ages to load
    cannot delete reports in mail
    explorers take ages to send out due to other things popping up in the background, eg buildings, generals
    there is no option to select multiple mail and put it all into star, eg explorers, everything is done 1 at a time
    all epic buildings show 10/20
    mines dont show up when geologist find them


    I am sure there are loads more, all reported on test2 months and months ago.

  8. #98
    Original Serf
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    Jul 2015
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    Newfoundland
    Why wait for a decision to be made whether to go back to client or not? The game is not working, make it work. If you need to go back to using client, do that asap!

  9. #99
    Raving Rabbid
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    May 2012
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    Sandycove
    Population tooltip not working in top resource bar or when hovering over a general.
    Almost constant zone refreshing makes it impossible to send more than one general at a time.
    global and guild chats are not refreshing.
    Position of star and storage icons in treasure emails now requires scrolling adding to the frustration of not being able to collect loots in bulk.
    Filter in trade now requires extra clicking/keypresses (this was an ideal opportunity to reduce the ridiculous amount of clicking that was already in the flash version).
    Combat animation loops without ending
    Adventures can only be ended by returning to home zone and trying to revisit the adventure, returning an error
    Sending an explorer or geologist now takes between 30s-1m per specialist - long term players like myself may have 100+ explorers . Unacceptable.
    UI scaling settings not retained between sessions - and whoever decided what the base 100% scale factor should be, clearly has telescopic super-vision.
    Chat window cannot be resized if rescaled.
    This native version makes my 2020 quadcore i7 Mac run hotter than the client did running in software windows emulation. The 1990s performance is just the cherry on top. Safari recommends I close the window as it affects the performance of my system.
    I had to delete all my emails just to get the island to load without Out of Memory messages - It appears that every time the zone is refreshed the entire inbox is reloaded.
    MC Hammer making frequent guest appearances.
    Unexpected "General Errors" which lock the entire browser (Safari and MacOS Chrome) screen and require a full re-login in a new window
    Are any graphics getting locally cached? it doesn't feel like it.

    I could go on and on...

    In every way, this version is inferior to the game over a decade ago. Yet another disappointment in a tale of indecision, 11th hour response, broken promises, delay, poor communication and dismissal of the user feedback from the test environment. Everything that is wrong here was known from Test2. Presumably the decision was "we cannot fail to meet a promised deadline again, we must release it as is".

    That's just insulting.

    We patiently waited 3 years for PvP while the Devs faffed around with different versions, we grumbled, but when it went live it worked. It wasn't what most of us expected, but it worked.

    I was extremely annoyed that BB cancelled the Mac client at the 11th hour after multiple promises. But at least there was a workaround and for the most part the windows client was playable.

    This is just a slap in the face to loyal long-term players.
    Last edited by Jim_B; 21.07.21 at 16:56.
    HOTFIX!

  10. #100
    Pathfinder
    Join Date
    May 2021
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    Sandycove
    Have to say I agree with Jim_B, a recall a lot of the issues I'm seeing today in the test server a couple of months ago. So far I've noted:

    * green "logged in" lights missing from friend/guild bar
    * chat intermittently dead
    * mail bulk actions button doesn't work
    * deleting mail 1-at-a-time leaves blanks lines in the list until mail is refreshed manually
    * Bookbinder shows book ready for collection after I just collected it and started a new one
    * had one "out of memory" error.
    * GUI scaling reverts to auto/90% on logout. Have to set it every time.
    * PH and RPH: output items are not shown when selecting items to make

    And I've not even attempted an adventure yet.

    Seriously, this falls a long way below standard and my expectations weren't stellar to begin with. It really does look like very little has been fixed since the test version before the summer event.

    Graphics look poor and blurry, and "high quality mode" is greyed out in the options.

    As for the list of self-help things to try, half of those refer to flash, so obviously not relevant.
    Last edited by Llewelyn1966; 21.07.21 at 17:19.

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