X marks the spot ....for the settlers' tab
X marks the spot ....for the settlers' tab
Sad to lose this game, but i think I have to call it a day now. Three days now with an unplayable game. I could stay around and wait for a fix - it´s just that i have never seen BB fix any bugs. They just get to stay put in the game.
If it is a monetary issue not to switch back to client, it is a big mistake not to do it asap. People are leaving now.
Apparently game still the same even in unity version
the question is we all know this is crap but will they do anything about it......i doubt it very much....I think they have all gone on holiday.....bunch of a**holes
The situation might be dynamic, but that's more than can be said for the game itself now!
It's slow, tedious, frustrating, and unplayable. Can we go back to the client version instead of this unity thing, please? At least that worked. If it isn't sorted out very soon, I for one won't be bothering with it for much longer.
Well i hope you guys will soon make a decisions cause the way things are now are very bad.
And now it's weekend so as we all know nothing will be happening right now so we may hope that next week something will happen. Which means another few days not being able to have fun playing settlers.
Like many ppl already say switch back to the download option we had. And get unity sorted properly before releasing it live. On the test it was already not playable so why should it be live suddenly playable??
If I am reading announcements well nothing is gonna happen until an unspecified date in August where next deployment is "scheduled". Which means until that time we are stuck with current version without any hot(cold)fixes whatsoever.
Somebody correct me if I am wrong.
I just tried clearing my browser cache (google chrome) and it has made a huge difference. I am actually able to play now
Before clearing, loading the map and actually having buildings showing would take about 1½ hours and opening menus and selecting geos explorers etc was more or less just not possible and playing the game was all in all not possible.
After clearing browser cache my island loads in less than 5 minutes buildings and all! And opening menus can be done without too much trouble. All in all the game became playable
Someone in chat told me that uninstalling the old client can make a difference too so I have but haven't tried playing after that yet.
But clearing browser cache sure made a big difference, game became playable for me.
A couple of statements from BB_Kumakun on the German forum today:
https://forum.diesiedleronline.de/th...-Live!/page201
Please refer to the error message topic, most of the errors noted here on the last pages are already there. Only here in the feedback cannot we react to every single message. We would also like to rule out that we overlook an extremely important error, so please "error in error". If you are not sure whether it is already there. It is better to create a new topic there than to submit a message here in the feedback - here it continues so quickly that it can really be that we overlook something.
Now for the feedback:
I can understand that you are angry or disappointed. I am now too, but I also know that no insult, no threat and no reports without information will change anything. We need insight. It has now taken us almost 4 days to find out how the error is generated. Because information about your systems or even the report template was almost never added by anyone (I say "almost" because there were some who did it very conscientiously and thanks to these settlers we were now able to find one of the reasons. The
fact is: the error appeared in the violent form on the test server. Now we also know why.
One of the main causes seems to be the "abundance" of your star menu.
New settlers, settlers who are not quite as active,
Settlers who, on the other hand, have 100+ specialists, tens of thousands of funding PRO funding, materials in the millions - THESE players have problems.
Of course this corresponds to pretty much every settler who has been there for over a year on the live server.
The cause was not immediately clear, because that's nothing new, you have had it for a long time. This was never noticed on the test server, because settlers don't have this abundance of things on hand.
Long talk, in a nutshell: Please use the report template for error messages, then we can intervene faster and better.
Now we can actively tackle the bug and hope that it can be done quickly. There will then be an emergency maintenance, as noted, "August" is currently in the room and yes, that is not an exact date, but we want to make sure that we can resolve this unplayability.
No, NO rollback and / or client replay is currently planned (and technically possible). Even if MANY have problems, the game is massive, but at the moment Macler / Linuxler AND Windowsler are coming into play, this is a step forward towards the client and I think those who have been excluded for 6 months are very happy about it, even if the game is simply not around running.
We are working on it, our main focus is currently on it.
IN ADDITION to this error, we have 9 "Uncaught Error" messages that can also lead to a crash. From the test server to the live version, we were able to fix 8 out of 9 of these errors. Nevertheless, new ones appear now or "the old" but in different forms. These bugs are nasty because they partially close the game. So we see them as "gamebreakers" (but not quite as fatal as you can avoid them).
https://forum.diesiedleronline.de/th...Version/page49
Translations from a popular search engineSo I can confirm that the client was not a dream and excluded Macler and Linuxler.
The reason why we had now even dared to publish Unity were among other things the comments related to the client.
"Client broken, stupid, not working, only lags, only aborts". "Can't load the client, nothing works", "Better bring Unity out like on the test, can't be worse than the client".
As we see "yes". The only good thing at the moment is that Mac and Linux users can now "get into the game", even if playing is not really possible. We know that, we're working on it. But we cannot just "go back". Unity was a one-way street, so it was only possible in one direction. Resetting it is critical, if not nearly impossible to implement. BUT we are currently looking at what is possible, you might just have to test it again with the reset. But I don't want to make any promises here, as soon as I have information, I will share it.