just put on blacktree pollen buff, it does not highlight 7x7 buildings just one shows, bad
and afterwards the quest tab does not open
bad very bad
just put on blacktree pollen buff, it does not highlight 7x7 buildings just one shows, bad
and afterwards the quest tab does not open
bad very bad
it worked way better/faster on TestServer. this is still unplayable on home island
My bad. VPN was in a slow tunnel
Last edited by JohnRo79; 04.08.21 at 14:32.
Unable to login, get Connection Issue immediately, when it should actually be taking me into the game. I had the same problem trying to log into the Test Server last two days.
Running windows 10, 24 gig ram, 2 gig graphics card. Unity was running ok for me , sure had plenty of bugs but playable for me.
As I said earlier, after Upgrade, I still can't start the Game. Tried many many times. Gets to starting to open, then man with hammer and window to click to refresh client, but then got a big error window pop up.
Not wanting to lose the pop up, I have not screen shot it but have carefully typed it out exact as it appears. :-
www.thesettlersonline.com says
An error occurred running the Unity content on this page. See your
browser JavaScript console for more info. The error was:
Uncaught abort(101) Error
at jsStackTrace
(5b7d4bc0a677abb24d4499b0d232d706.unityweb:8:15650 )
at stackTrace [Object.stackTrace]
(5b7d4bc0a677abb24d4499b0d232d706.unityweb:8:15821 )
at Object.onAbort (https://ubistatic-a-akamaihd.net/0018/live/
debug/unity/SWMMO/Build/
061f463856577255fb5eefaf73e67127.js:4:11199)
at abort
(5b7d4bc0a677abb24d4499b0d232d706.unityweb:8:62285 9)
at <anonymous>:wasm-function [102800]:0x1e32206
at <anonymous>:wasm-function [37616]:0xffaf89
at <anonymous>:wasm-function [37909]:0x1017735
at <anonymous>:wasm-function [37616]:0xffaf89
at <anonymous>:wasm-function [39681]:0x1098853
at <anonymous>:wasm-function [39682]:0x109890e
at <anonymous>:wasm-function [34772]:0xfb098d
at <anonymous>:wasm-function [102542]:0x1e30017
at dynCall_iiiii [Object.dynCall_iiiii]
(5b7d4bc0a677abb24d4499b0d232d706.unityweb:8:56836 3)
at invoke_iiiii
(5b7d4bc0a677abb24d4499b0d232d706.unityweb:8:36193 4)
at <anonymous>:wasm-function [100499]:0x1dd2d89
at <anonymous>:wasm-function [101459]:0x1dfb148
at <anonymous>:wasm-function [101458]:0x1dfafe5
at <anonymous>:wasm-function [101457]:0x1dfae05
...
_____
| |
| OK |
|_____|
I don't know if it helps but I would really like to play again.
Well island buildings loaded much quicker
explorers sent out much better now
zone refreshed seems to have gone (for the moment)
no chat though
Much better improvement.
Last edited by Peterh445; 04.08.21 at 12:36.
After trying all I can think of, still getting the same "loss of connection" hassles rather than the game for both test and production, however test2 still works for me..... What's the difference BB?
after long loading it is much better, chat is a bit of a surprise box if working or not.
# sending gen/geos/explorers better
# loading is still not as nice for me
# chat is not always showing
good start dev-team
# on addy
- gens still jumping around and the red around sometimes is the pre-selected gen
- adding troops sometimes requieres a re-select the gen
Sorry, but nothing has improved at all. In fact it's worse because it's not only still all slow motion, needing several clicks before anything happens, but is now also freezing frequently, and there's no chat or events log.
just done arctic addy
found these problems
hover for generals does not show the troops in the star menu
https://www.dropbox.com/s/6k6hgavxx9...40.34.png?dl=0
selection of general in star menu, star menu stays where it is and does not go away when selected, like it did on flash.
selecting horseshoe the hover shows wrong name.
https://www.dropbox.com/s/6k6hgavxx9...40.34.png?dl=0
cannot see crates and handcarts as they are white name on white background
https://www.dropbox.com/s/e6cvhzz3ol...49.17.png?dl=0
after addy no email for rewards came through but in news this showed transaction failed, email empty
https://www.dropbox.com/s/e3hoe2hwhp...43007.jpg?dl=0
just looked at forged looks like numbers are missing if remove top 60 swords, and changed 60 goes away, mine was at max
https://www.dropbox.com/s/dys3ukz89d...45658.jpg?dl=0
Last edited by royavatar; 04.08.21 at 14:00. Reason: added forge problem