Please feel free to leave your thoughts and comments on the Unity Version - Community Update.
The original post can be found here.
Happy commenting!
BB_Trafffer
Please feel free to leave your thoughts and comments on the Unity Version - Community Update.
The original post can be found here.
Happy commenting!
BB_Trafffer
Maybe some tasks can be run async in the code so the main thread don't hang all the time? Fx stuff like sending out specialists and loading new quests??
If handled wrong this could cause more damage than good though, so maybe not a good idea depending on programming skills..
During the adventura, when the camp is attacked, the general does not knock down the camp, but has to go back to the island - then to the adventura.
This is mostly done in Ali’s adventures.
The number of soldiers cannot be entered, only the pusher works, which takes a lot of time.
This is the most important task to solve because 80% of players do not play!
I hope you recognize the urgency of this because the player is slowly running out!
Guild chat is almost useless with no history to see - is it such a big problem to fix?
There is no green dot on the avatar - you don’t know who is in the game.
I can’t believe you can’t fix these on the go!
every "fix" costs time. Time is a limited resource
so yes they can fix a lot "on the go" but that means that other stuff won;t get fixed in a hurry. So it is all about making choices how to spent the available dev time. do 10 "on the go" jobs, each taking 1 hr and then testing that it doesnt break anything else and before you know it, u lost a few days programmer time
Did I blink and miss something?
I did not see any mention whatsoever about the connection issues from hammerman or what would seem to be a 32-bit javascript abort failure in the original Unity implementation.
Are these not-able-to-connect players all now in your "bit bucket" and you'll just focus development efforts on the few remaining players who are able to connect?
Happy Hour? Really? lmao
Ok, Credit to you Trafffer for that update, it wasn't that hard now was it? When it comes to communication this is what the player base have been asking for, shame it has taken so long. Question is will you be able to keep it up or will it slip once again into silence? Any how Good job, and thankyou.
The next time I visit my island will be after the next update and we will see if your Devs actions can match the communication.
Event on September 6th ? Please No, concentrate on getting the game playable. Dropping an event in an unplayable game will only frustrate players even more!
Are we to be told of adventure changes or not? 1 Month on and still SNEAKY RB changes have not been mentioned