Quote Originally Posted by PharTing View Post
Interestingly, I am currently enrolling in a uni course here and I note that it seems Unity is the platform used in their 3D modelling and game design classes. So, it might seem that Unity is capable, but resultant games are still heavily reliant on the talents of the designers and coders that layer things into it.
I play 2 different offline full 3D gfxs games using the Unity engine with no issues stemming from other than that there are occasionally bugs and 1 game is really an Early Access Beta anyway. It's not just one problem.
What we see here is a complex web of developers, legacy code of TSO and really really shitty in-house work practices that's causing this issue.
The only single solution magic fix that exists is a time-machine and redoing the development into a new platform 5 years before BB started even thinking about it.