Reply to Thread
Page 6 of 9 FirstFirst ... 4 5 6 7 8 ... LastLast
Results 51 to 60 of 87

Thread: [Feedback] An update from the “The Settlers Online” Team

  1. #51
    Ruler of the Land
    Join Date
    Nov 2011
    Posts
    1,290
    World
    Newfoundland
    the realities are quite simple and venting - while it might relief frustration- won't change things.

    If no maintenance has been performed between signalling an issue and the next complaint, it is more than likely it is still the same problem

    So complaining the problem is still there is kinda pointless- of course it is there, they havent had a maintenance to fix it

    Maybe point out that a faster maintenance/upgrade cycle is wanted/decided or needed - That would make a difference if they did - or maybe not as faster is not always better. Most issues have been reported and are just being rehashed. If you can't play- adjust to fit around that- however frustrating that is and hope the next round fixes things enough (or decide it isnt worth waiting for anymore- which alas is also a realistic option for many)

    The good news- we hope- is that the next major upgrade is on test and looks/feels/plays a lot better. Maybe pop in and see if that works for you and if it does, decide if u gunna wait or not and if it doesn't, well then u know that the next major update after this one will be most likely 2 months down the line

  2. #52
    Committed Clicker Kotugo's Avatar
    Join Date
    Jan 2012
    Posts
    419
    World
    Northisle
    Bear in mind the test server is under no load, it always performs better than the live servers. The unity client itself on the initial test server looked promising when everyone was starting at level 1 and only had 1 general to play with. Sure it is useful for seeing if bugs have been fixed, but it is useless for testing the performance side of things.

  3. #53
    Ruler of the Land
    Join Date
    Nov 2011
    Posts
    1,290
    World
    Newfoundland
    dont worry, i know the track record - but realistically the only hope we have is they fix unity so best hope they managed a better job this round

  4. #54
    Original Serf
    Join Date
    Mar 2020
    Posts
    12
    World
    Sandycove
    Test server on unity is better than classic server this days

  5. #55
    Nifty
    Join Date
    Aug 2019
    Posts
    59
    World
    Newfoundland
    Quote Originally Posted by BB_Trafffer View Post
    Please feel free to leave your thoughts and comments on the "An update from the “The Settlers Online” Team"

    The original post can be found here.

    Thank you,
    BB_Trafffer
    Sooooooo?

    One week since the claim that some stuff will be fixed and an entire month at least before that, and still no update!?

    When are these fixes due?
    someone must have written the zone refresh thing, it doesn't just appear by itself!? why is it so hard to remove it??
    in unity:

    functioning code: something something

    commented (disabled code): // something something

    or even better just delete: something something ("ActivateZoneRefresh()")
    Last edited by Niclin; 01.12.21 at 11:21.

  6. #56
    Ruler of the Land
    Join Date
    Nov 2011
    Posts
    1,290
    World
    Newfoundland
    the next maintenance- which hasnt been officially scheduled yet

    Unofficially it will most likely be around the 13th of december, when it is likely the technical implementation of the xmas event will be done (expecting a start around 20th)

    By now u should kinda know how they work

  7. #57
    Committed Clicker Kotugo's Avatar
    Join Date
    Jan 2012
    Posts
    419
    World
    Northisle
    Quote Originally Posted by Niclin View Post
    someone must have written the zone refresh thing, it doesn't just appear by itself!? why is it so hard to remove it??
    in unity:

    functioning code: something something

    commented (disabled code): // something something

    or even better just delete: something something ("ActivateZoneRefresh()")
    The zone refresh has always been there, its when the client syncs with the server so the game wont function without it. The issue is it used to take about half a second with the older clients but the unity client can take 100 times longer to process it for whatever reason.

    The new issue where quests are getting stuck at 99/100 is probably due to an attempt to fix the issue by adjusting the server rather than the client.

  8. #58
    Nifty
    Join Date
    Aug 2019
    Posts
    59
    World
    Newfoundland
    Okay. Thanks guys. I guess I got a little impatient there but kinda good to know that the zone refresh needs to be there it just needs improvement.

  9. #59
    Ruler of the Land
    Join Date
    Nov 2011
    Posts
    1,290
    World
    Newfoundland
    yea- need to go to another island or adventure and return which usually fixes it- not really ideal :P

    we will see what gets fixed and how well once they launch the new version - i cant be bothered to test much on test- it seems pretty pointless as most issues signalled there, get ignored in the next release anyway and then get signalled in greater numbers on live servers )

  10. #60
    Original Serf
    Join Date
    Mar 2012
    Posts
    14
    World
    Northisle
    Just please fix jumping gens and as Pharting said try playing as actual player trying to get as many YWC in 2 hours with obs/sp

Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts

Ubisoft uses cookies to ensure that you get the best experience on our websites. By continuing to use this site you agree to accept these cookies. More info on our privacy.