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Thread: [Feedback] An update from the “The Settlers Online” Team

  1. #31
    Ruler of the Land
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    true, but they wont as they probably legally can't without nasty side effects )

  2. #32
    Quartermaster AmySafeunderdark's Avatar
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    I do like the game but Having my Quest Book disappearing all the time and having to refresh/reload and spending too much time in doing that and not being playing and losing precious premium time does take away the fun of this game.

    Funny thing that this doesn't occur on the test server..
    [Edit]: Never mind since the Christmas event in test it happens there as well ..
    well there goes the fun..
    Last edited by AmySafeunderdark; 28.11.21 at 13:59.
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  3. #33
    Treasure Hunter
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    Sandycove
    i would like to see some updates in the packages available during events -- some are outdated by a couple of milenia

    thanks alot for the update tho

  4. #34
    Keen Commentor
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    I like that, without any anouncement, 2-step verification automatically got activated for ubiconnect. Lovely!

  5. #35
    Ruler of the Land
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    they never were big on extensive communication )

  6. #36
    Jolly Advisor
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    Nor on the number of brain cells it's the only way to explain them selecting a system for sending a 1 time pin number which is not guaranteed to be faster than the pony express.

  7. #37
    Glorious Graduate
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    I was quite surprised to see some measuring pillars in the stock tables - left of each resource.
    So not only is Unity mush slower than the previous client, much more bugged - but the prime thing it needed was adding MORE pictures -
    to make the viewing even slower!??
    "Zone refresh" and its roll-back issues still there, making everything else painful.

  8. #38
    Treasure Hunter
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    Sandycove
    clean up your data-leaks /bleads -- haven't loaded my full island within 10 minutes but allready ran out of memory (not myself but the Serverpart i was allocated)
    that would be a great improvment

    maybe do a unity client - where we can download most of the data ./images that would save alot of traffic

    there are @least 8 errors and a couple of warnings shown by the analytic tools if you use operaGX/firefox94.0.2 those might be a good start to fix

    thanks for keep working

  9. #39
    Ruler of the Land
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    Quote Originally Posted by BB_Trafffer View Post
    Folks, please always read carefully:



    These are just examples. As I mentioned in the past, if you have reported an issue/bug you can be sure we are aware of it.
    Being aware of an issue and actually fixing it are two different things Traffer. BB have been aware of some bugs for over 10 years and they have never been fixed. Let's hope they don't plan on taking that long to make the game anywhere near playable on (dis)Unity. Without the client work round you would no longer have much of a customer base. As it is that number of customers has fallen immensely and drops each day players see nothing seeming to be done. We don't want flashing lights, nice little icons or even new material, what we want is to click to load the game and it to be fully playable in say 30s. We want to be able to do adventures and not have generals swapping - I even had a quartermaster go to fight a few weeks ago....... We want to be able to send geologists and explorers without constant zone refreshes and massive lag build up. And those are the basics. Without that the game is just a slow loading screensaver.

  10. #40
    Town Councillor
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    Quote Originally Posted by lordloocan View Post
    I even had a quartermaster go to fight a few weeks ago.......

    That caught my attention. How did he do? Killed the whole camp with one giant quartermastery blow?

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