it is "rebalanced" you get punished for someone elses luck in the past- very fair indeed :P
It's irrelevant, why increase the supply and then adjust all the prices to cancel out the increased supply? When the level 6 + 7 upgrades were added, were all the upgrade prices increased accordingly? Would it seem fair if they were? What is the point in having upgrades if a rebalance is needed to cancel out the upgrades?
What about new players? They have no access to all these explorers, but they are dumped on with these higher prices.
There are probably less extra explorers than you think, there were less available for event resources (but more for gems), a lot of the "packs" were broken and capped at 0 available without being fixed. I got about 10 extra explorers last year.
From my perspective, this event isn't too bad. Sending explorers is much easier than spamming the same adventure 1234 times. If there was a similar price increase in the harder events then it would sting a lot more, especially when the adventure based events have to be played for most with the unplayable unity client (for people who actually play, not people who sit in chat and never do adventures).
Trafffer, sorry but that is so wrong to even think about that justification. The moment you start penalising long term players for the things that long term game play has awarded them, and make that an excuse to `re-balance' then the game is finished. How does that saying go? "If you find yourself in a deep hole of your own making. If you want to get out it's best if you stop digging!"
Are we to be told of adventure changes or not? 1 Month on and still SNEAKY RB changes have not been mentioned
not only the long-time players even new starters can't afford WWRs because of the extrem rise of upgrade cost
Trafffer are you just playing rhetorical games with us, or is this for real? I guess you will have some idea how much explorer power increased for a long term player between Christmas 2020 and 2021. Was it 20 %, or 50 %? Certainly not as much as double, right? So are you telling us that small percentage increase in explorer power was used to justify +350 % increase in cost? And how does that even relate to grout? Have the explorers brought that much more grout? Can't see much point in your question other then trying to provoke Lordloocan. And that's not even talking about the messy way the whole thing was administered. Give us some credit Trafff, we don't expect miracles from you, but there are some intelligent people here who would appreciate real answers that can be justified with reason. So instead of playing these word games why don't you just give us the math behind this thingy, if there is any? I think it would do whole lot more good.
And while you are at it, try to explain why it took nearly 3 weeks of "looking into it" before you came up with an answer which hardly anybody takes seriously, and why, if that was planned balancing, it somehow did not get neither to DD, nor to Merchant description.
Last edited by Norton_C; 14.01.22 at 16:39.
What does that have to do with it ????????? You post a price in dev diary- then you decide to go by another price - and that is done because some players have many explorers ? . So if you sell cars - you can also decide to raise the price 6 times if the customer is know to be a rich man ? What planet do you come from ?
It all comes down to one thing - If you post a price - then that is the price that counts - so people know what they are buying - anything else is just a lot of words I cant write because of pegi7.
If for some reason support feels the need to edit what I wrote, please delete entire post instead, dont put words into my mouth that I never said.
I think the whole balancing purposes excuse is a cover-up story to hide the fact that they messed up badly. The issue was reported on several regional forums and for example on the German it was confirmed to be looked at after 2 days of event launch and was given an issue ID of 24339. It took around 3 weeks to "get" the info that it was a simple "balance" change.
I dont remember a single balancing change like this in the history of this game. It targets a single building, is instantly 4.5x the previous upgrade cost, affects multiple resources and affected just that one upgrade level. It just does not make sense from a balance design perspective. A regular balance change would have increased the original building price with/without the upgrade cost change and in terms of other resources it could/would have been distributed to affect multiple levels and possibly resources.
BB_Trafffer mentioning the explorers also makes no sense as in the past explorer related "balancing" has been fine tuning aka nerf the amount of event resources the explorers bring. It's even been said as the reason for in the past years by BB on the German/test server forums.
BB was most likely unable to find a waterproof refund solution due lack of logs or info of upgrades/purchases of current and past years or it would have required too much effort to update all servers and do/run refund scripts before event ends.
The actual fix for the cost would literally have been a change to 2 lines in the file that defines costs.