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Thread: Wondrous Winter Residence (2021)

  1. #131
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    Quote Originally Posted by BB_Trafffer View Post
    Out of curiosity, could you please tell me how many explorers you had during the 2020 event and how many did you have during the 2021 event? I am asking about the one you have, not the one available in the event.
    Out of curiosity, could you please tell me how many explorers you had during the 2020 event and how many did you have during the 2021 event? I am asking about the one you have, not the one available in the event.

    I asked you if when you say what you say you feel any shame, but you gave me your answer. But know that everything is paid for

  2. #132
    Dedicated Scribe sparkz's Avatar
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    Quote Originally Posted by Mannerheim View Post
    I dont remember a single balancing change like this in the history of this game. It targets a single building, is instantly 4.5x the previous upgrade cost, affects multiple resources and affected just that one upgrade level.
    Whats even more ironic, it would be very hard to find any balancing changes in the entirety of the history of this game. With the exception of maybe 3 I can remember, one of which was against the players.

    The entire shop remains untouched for years while ignoring the changes of the conditions inside the game, but hey lets have a staff meeting to discuss a cost of one irrelevant upgrade, that was reported as a bug nonetheless.

  3. #133
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    Remember guys, they have staff and time to develop new buildings / specialists from the scratch for every single event, but they cannot afford these for fixing this mess.

    Then of course put all of that in the shop for gems for 5-10 times amount compared to event resources.

    Money money money...

  4. #134
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    Quote Originally Posted by Mannerheim View Post
    I think the whole balancing purposes excuse is a cover-up story to hide the fact that they messed up badly. The issue was reported on several regional forums and for example on the German it was confirmed to be looked at after 2 days of event launch and was given an issue ID of 24339. It took around 3 weeks to "get" the info that it was a simple "balance" change.

    I dont remember a single balancing change like this in the history of this game. It targets a single building, is instantly 4.5x the previous upgrade cost, affects multiple resources and affected just that one upgrade level. It just does not make sense from a balance design perspective. A regular balance change would have increased the original building price with/without the upgrade cost change and in terms of other resources it could/would have been distributed to affect multiple levels and possibly resources.

    BB_Trafffer mentioning the explorers also makes no sense as in the past explorer related "balancing" has been fine tuning aka nerf the amount of event resources the explorers bring. It's even been said as the reason for in the past years by BB on the German/test server forums.

    BB was most likely unable to find a waterproof refund solution due lack of logs or info of upgrades/purchases of current and past years or it would have required too much effort to update all servers and do/run refund scripts before event ends.

    The actual fix for the cost would literally have been a change to 2 lines in the file that defines costs.
    yes - I do think you are right on this, What I really don't get why they do not just say. "Sorry we messed up" We are sorry we did not have time to fix these 2 lines, even if we did have lots of time before the event even started to do that" - the muddling and the bad excuses upset players even more than just telling it as it is. They must think players are extremely stupid.

    A fair excuse at this point would be to give every player a fully upped wondrous and to fix the toy factory to what they promised it would be. To stop making "improvements" that is not really improvements, but also just serve to make the players grumpy. Here I am thinking of the "improvements" to the calendar that gives some player PFB and others Kitty Lure.

    In the future we will know that when BB are "looking into something" what it really means is. "We could not really be bothered to do something about this, we will come back to you when it suits us, and then give you some lame excuse"
    Last edited by Urd123; 15.01.22 at 10:00.
    If for some reason support feels the need to edit what I wrote, please delete entire post instead, dont put words into my mouth that I never said.

  5. #135
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    i think it is about 15-18 extra explorers, an increase of around 5% of what i had.

    Like i posted, i bought the upgrades early on and went with it. I can afford it without a problem, both the grout and the presents

    Then again, i could have afforded it the last 2 years in all events but i see others struggling to get there. This is an old game with a lot of older players with tons of stuff from previous events, both explorers and generals so gameplay is a lot easier as is farming event stuff in adventures or getting it from explorers. To rebalance the game against that means that everyone that joined in the past 3 years or so will be severely punished/handicapped in catching up as they will struggle to get the resources needed

    Also: Balnacing on 1 event is not really balancing, this is something to do gamewide and eventwide across the board - I do not see any evidence of that so far so basically you singled out the "vulnerable" part of the population for your rebalancing.

    If you are serious on rebalancing event rewards, you should have implemented a sliding cost in event shop based on level on certain items (non tradable ones ofc) and have the high lvl players pay more for the same goodies compared to low level one - That whould have had a much better effect than this failure of a balance or reason formulated to hide a mistake (as a lot of players- including me- think it is unwillingness to correct a mistake and finding arguments why it wasnt a mistake)

    We understand there are issues, we have been patient in waiting on adequate resolutions, At least have the decency to be hoonest and fair when mistakes/misunderstandings happen- especially when you are the sole party to blame for the effects from it anbd the sole party that can solve it

  6. #136
    Dedicated Scribe sparkz's Avatar
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    Quote Originally Posted by Estarkus View Post
    Remember guys, they have staff and time to develop new buildings / specialists from the scratch for every single event
    None of the assets introduced in the events doesnt require writing new code, only reusing the existing one.

    Realistically, unless the codebase is a complete mess, its hard to estimate the work required to add a couple of houses and specialists higher than maybe few hours for a single person. Every couple of months naturally.

    The only part that should take any work is graphics.

  7. #137
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    Quote Originally Posted by ClarenceDuPont View Post
    I'll bet not 4 times as many.
    Correct

    Quote Originally Posted by BB_Trafffer View Post
    Out of curiosity, could you please tell me how many explorers you had during the 2020 event and how many did you have during the 2021 event? I am asking about the one you have, not the one available in the event.
    Not 450% times as many.

    If that is the rationale then the people that side of the game truly have no idea.

    A simple ''look folks we made an error, sorry for that but changing the coding will get in the way of us trying to fix the Unity problems''
    Last edited by BB_Trafffer; 17.01.22 at 12:02. Reason: double post

  8. #138
    Dedicated Scribe sparkz's Avatar
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    Quote Originally Posted by lordloocan View Post
    Not 450% times as many.

    If that is the rationale then the people that side of the game truly have no idea.

    A simple ''look folks we made an error, sorry for that but changing the coding will get in the way of us trying to fix the Unity problems''
    Once again, changing numerical literalls doesnt require changing the code. Similarly to changing a typo in an item description. This in no scenario should get in a way of actually fixing any bugs, and in no scenario should it create a risk of any new bugs.

    If they started to claim what you suggested, that would be just another ridiculous excuse and a slap in the face to anyone who has any idea about writing code.

  9. #139
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    Quote Originally Posted by sparkz View Post
    Whats even more ironic, it would be very hard to find any balancing changes in the entirety of the history of this game. With the exception of maybe 3 I can remember, one of which was against the players.
    .
    I play for fun, not to keep statistical record of all the development, but I remember some too, like removal of weapons from adventure loot, which was major balancing act. And I'm sure there would be more if someone wanted to look diligently (not me though).

  10. #140
    Keen Commentor
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    Well, not sure if you call this balance, but I think starting with last years football event they introduced in events, besides a normal building for event currency(max limit1/2), same building for insane amount of gems and the limit for gems was like 2-3-4-5 buildings etc so they really embracing the gem spending

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