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Thread: Transfers to star menu

  1. #11
    Jolly Advisor
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    Quote Originally Posted by vigabrand View Post
    maybe now would be a good time to bring up the idea (again) of a Guild Bank.

    I'll even help BB out. Each new guild automatically creates a new account which is unable to progress thru the game and with only 1 building. A massive stores. Any1 could visit the island, but leader could set permissions, like they do with officers permissions. deposits, how much u can remove, which tabs ur allowed to view and remove resources from, etc.

    Ofc that pretty much equates to the same thing as star is now, but a guild bank has long been sought after. it is a predicament for BB. maybe just leave star alone eh
    They tried a Guild bank many years ago on test. All we know is it did work as intended according to the Devs, I don't recall any issues reported by the player base on test. So the question now is was it's failure due to limitations of Flash, does this mean one of the reasons they went the unity route was because it would allow a Guild bank to be implemented.

    Personally I do not see how a Guild bank would help solve the storing items in star. Firstly collectively some guilds must have 100's on millions if not billions of resources in star. Secondly it does not solve it for the independent players, Thirdly you lose all your resources if you get kicked from the guild.

  2. #12
    Dedicated Scribe sparkz's Avatar
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    Quote Originally Posted by DorotheusII View Post
    I don't recall any issues reported by the player base on test.
    THe only issue reported on test was the bank was very poorly implemented, because it required space, buying additional items to unlock literally any capacity and even then it could barely hold resources.

    With the production rates we have now it wouldnt even make up a storage equivalent of 1 player, hence the entire concept seems pointless.

    does this mean one of the reasons they went the unity route was because it would allow a Guild bank to be implemented
    Idk if im misunderstanding something but thats just plain nonsense. Main reason why they went Unity route is they needed a technology for browser based games, that, unlike flash, is currently supported by major browsers.

    Implementation of small features like bank is nowhere near complex to impact the choice of technology in any way

  3. #13
    Architect of the Empire
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    lol@doro

  4. #14
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    Quote Originally Posted by sparkz View Post
    Idk if im misunderstanding something but thats just plain nonsense. Main reason why they went Unity route is they needed a technology for browser based games, that, unlike flash, is currently supported by major browsers.
    Flash support ended up not ending fully though, it had to carry on development through adobe air which had a license cost attached where it was free before.

    Since it's been proven that the adobe air client works fine on mac/linux, the only reason for them to carry on with unity is because of the sunk cost fallacy (unity has a license cost too).

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