Ah great news, gens and zone refresh fixed, no... wait...
Ah great news, gens and zone refresh fixed, no... wait...
What about the issue with the achievements and tributes?
I can't get the achievement no matter what I do.
The real issues that make it hardly possible to play an adventure are not addressed.
I am, however, very impressed by: "Buildings: Fixed an issue that caused the buffs of the Toy Factory to have a wrong duration".
Did not expect the duration to ever get fixed.
Last edited by copycat71; 01.02.22 at 22:19.
To be honest, i am fairly disappointed with the lack of reach/debt of the fixes. Most seem like fairly minor issues compared to the big ticket items that need adressing and a fair few of those looked like minor database fixes and running through code and changing it a bit to fix the weird timers etc
Don;t get me wrong, chasing these bugs can be time consuming, but i rather have the active window ninja changing to another general/explorer etc fixed than a cooldown timer.
I can;t really see a single big ticket bug fix in this maintenance and i have a feeling that the list of fixes has been "padded" by individually listing every effect/thing fixed which most likely will have been fixed by the same pass over the code as they seem to be very closely related to each other (it makes sense todo that but if you take the padding out, the list of fixes seems fairly short for the time between the 2 maintenance cycles- even with the padding, the list isn't very big )
This all sounds great and is very welcome.
Now please can you fix the colonies which are completely broken, thanks very much.
it is or should be the line for all of us :P
We are constantly working on solving the most "requested" issues, such as:
- Zone-Refresh
- General Switching
- Performance issues
We focus on these issues, but along the way, the team also fixes issues that are reported on a regular basis.