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Thread: [Feedback] Change log 09/02/22

  1. #21
    Wordsmith Larili's Avatar
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    Quote Originally Posted by BB_Trafffer View Post
    We are constantly working on solving the most "requested" issues, such as:

    - Zone-Refresh
    - General Switching
    - Performance issues

    We focus on these issues, but along the way, the team also fixes issues that are reported on a regular basis.
    Lol. I've said before, You need to work harder. Lets face it we're not asking a lot. We're not asking for new content here, new exciting stuff to do, new levels and better UI making things less of a chore ( All things that have been promised with Unity). All we are asking is to get back to a level of play ability we had before the switch to Unity.
    Most of these minor fixes should have been made and tested even before the Unity launch, so if it appears we are ungrateful for them now ... well , that is because after six months it is nothing to be really grateful for!
    Fix those issues you've listed and have been `constantly' working hard on LMAO, but do it soon, or you won't have anyone left ( it will be interesting if the green light fix actually works , and doesn't break what ever it broke last time it was fixed). How many on my friends list are still around, or will I know if the fix is actually working as if they're not here there won't be a light on anyway.
    Are we to be told of adventure changes or not? 1 Month on and still SNEAKY RB changes have not been mentioned

  2. #22
    Jolly Advisor
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    Quote Originally Posted by Larili View Post
    `constantly' working hard on LMAO
    I lol'd so hard at this, constantly? working? hard? for all these months?

    Even just one person, 30 some hours a week, for nearly a year, that's a whole lot of dev hours, for something that wasn't broken before it was migrated to unity utopia.

  3. #23
    Dedicated Scribe sparkz's Avatar
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    Quote Originally Posted by ClarenceDuPont View Post
    I lol'd so hard at this, constantly? working? hard? for all these months?

    Even just one person, 30 some hours a week, for nearly a year, that's a whole lot of dev hours, for something that wasn't broken before it was migrated to unity utopia.
    language barrier made them mistake 'hardly working' for 'working hard'

  4. #24
    Original Serf
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    Northisle
    Thanks BB, much appreciated fixes

  5. #25
    Glorious Graduate
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    Sandycove
    and what about the constant zone refreshes on adventure ???
    please look at it BB

  6. #26
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    Couldn't they fix also the cooldown period for the Spring Park ? So frustrating that after so many many months, my cooldown is still 48h even if I do have 2 of them !!!
    Last edited by gunoierul; 03.02.22 at 18:13.

  7. #27
    Ruler of the Land
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    Quote Originally Posted by gunoierul View Post
    Couldn't they fix also the cooldown period for the Spring Park ? So frustrating that after so many many months, my cooldown is still 48h even if I do have 2 of them !!!
    Did you go to test to see if it is fixed?

    You can;t see it on live as the maintenance with the fixes will only be implemented on the 9th

  8. #28
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    Quote Originally Posted by Qualan View Post
    Did you go to test to see if it is fixed?

    You can;t see it on live as the maintenance with the fixes will only be implemented on the 9th
    ok, then .... hardly can wait ....

  9. #29
    Ruler of the Land
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    1 more week :P

  10. #30
    Glorious Graduate
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    Will the Lucky Find skill now also include the extra Iron Mine?

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