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Thread: [Feedback] Change log 23/03/22

  1. #21
    Skilled Student
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    Sandycove
    Quote Originally Posted by tiggermama View Post
    i thought I read that logging in via FB didn't happen anymore and all had to take a Ubi account ?

    That's true. But I got reverted back to my Facebook log in by the system, so we exist. It's very, very weird cos I got ported across when they were removing all FB log ins. Why it went back? BB couldn't honestly tell me.

  2. #22
    Community Manager
    Ruler of the Land BB_Trafffer's Avatar
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    Quote Originally Posted by The_A_CE View Post
    That's true. But I got reverted back to my Facebook log in by the system, so we exist. It's very, very weird cos I got ported across when they were removing all FB log ins. Why it went back? BB couldn't honestly tell me.
    Legacy Login was "disabled". Facebook login and Ubisoft login are still an option. However, you will not be able to make a purchase in our webshop if you use Facebook login to play.

  3. #23
    Treasure Hunter
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    When is the Guild shop going to work again? I dutifully do most Guild quests & now have 24K Guild coins.

  4. #24
    Ruler of the Land
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    Feb 2013
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    Devon
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    Northisle
    Be great if the fixes sorted the following as a starter:

    Login from browser to game is too slow
    Actual game login showing a whole island is too slow
    Time for trades to arrive is too slow
    Time for buffs to show is too slow
    Time for a loot spot invite to appear is too long
    Time for adventures to show on the quest book/screen is too long
    Time taken for adventure map to appear when go there to make a kill is too long

    Sort these rather than tinkering round the edges and you might be making progress.

    P.S. Zone refresh will still happen as many/most players have more than one tab open and each time you leave the Unity tab it zone refreshes

  5. #25
    Glorious Graduate Iris2506's Avatar
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    netherlands
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    Sandycove
    please fix the flashing "guilds".
    It's me the guildleader of the greenisle warriors
    to join mail me in game or with private message ^_^


    http://forum.thesettlersonline.com/g...achmentid=4940

  6. #26
    Community Manager
    Ruler of the Land BB_Trafffer's Avatar
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    The following change was removed from this week update:

    Performance: We have improved the background handling of the game, this should allow chat to reconnect after idling and reduce the amount of zone refreshes
    Based on feedback from the French instance, this change requires further testing before being deployed. We will revisit it another time.

  7. #27
    Original Serf
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    Apr 2018
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    Sandycove
    How about fixing it so we can actually sometimes log in in under 10 minutes? Although things are getting fixed, what is actually being done is worrying - more and more people are crashing when they try and visit my island - I cant even login through Unity any more
    Can we at least get the basics fixed..... please?

  8. #28
    Treasure Hunter
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    Quote Originally Posted by BB_Trafffer View Post
    The following change was removed from this week update:



    Based on feedback from the French instance, this change requires further testing before being deployed. We will revisit it another time.
    hurray!

  9. #29
    Glorious Graduate
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    I am confused by the zone refresh change.
    This line is crossed out
    Performance: We have improved the background handling of the game, this should allow chat to reconnect after idling and reduce the amount of zone refreshes

    Does that mean this it now fixed rather improved? or only adventures but not on the home island?
    Performance: Fixed an issue that caused frequent zone refreshes in adventures

    thank you

    Edit, missed today's update post that it was removed....
    Last edited by Graciethecat; 21.03.22 at 21:30.

  10. #30
    Glorious Graduate
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    Quote Originally Posted by BB_Trafffer View Post
    The following change was removed from this week update:



    Based on feedback from the French instance, this change requires further testing before being deployed. We will revisit it another time.
    So let me see if I understand the timeline.

    You made a fix, you tested it, it worked as intended, you uploaded it to the french server, it didn't work as intended, it's now not going to be uploaded to the other servers until the code you tested and was working fine on the testing platform works on the live platform?
    or
    You made a fix, you didn't test it , you uploaded it to the french server, it didn't work as intended, it's now not going to be uploaded to the other servers until the code you didn't test works on the live platform?
    or
    some other timeline/excuse ?

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