geeez, that's a brave long list
good luck
geeez, that's a brave long list
good luck
Long looking list but mostly cosmetic,none of the major issues been addressed.
If the adventures stop stacking and the star menu remembers its position, those will be very welcome, but seriously, fixing the Raving Rabbid's "Waaaa" when we're still wrestling with major issues like "out of memory" and javascript errors that kill the game, where are your heads at?
NB: as previously reported (but vanished from bug reports), when you reset chat and we lose all function in the chat box, that also takes out the green "online" lights in friend list, and any event calendar that's running.
There is a definite causal link between non-functioning chat and these other 2 features.
Last edited by Nogbad; 22.07.22 at 02:36.
We love our new CM.
Newfoundland: 20th November 2011 to 25th November 2014. RIP
It was good while it lasted.
i would like the "zoom out" to be more.
with the flash version i could zoom out to almost the full main island - now i only get sector 1 and 2 when i zoom out max
I have gone to the test-server to see how it goes with the changes, the ones that are announced are working fine, there is just a little problem with the ones that are not mentioned, these are probably newly introduced errors for I do not see how blacking out the Star-menu after sending two specialists is doing any good. And having all options visible when sending an explorer on a treasure search is not very helpful. Having Artifact search and Rarity search ready to click on while having the explorer not skilled for this option is very confusing.
Clicking on the seemingly available options is not doing anything if the explorer is not skilled for it. It is just looking as if you can.
Any more information about guild shop ? is it going to work properly again ?
Sounds good.
In particular reference to
UI: Adventures will no longer stack in the quest book
Is this purely a cosmetic change in as much as you just remove it from the quest book
or
Does this mean that you will also remove it from local memory as well, which would greatly help with the current memory issues
(Currently you can often see the 'island' map of one of the 'adventures stuck in the quest book' in the background when you switch between other islands, so it obviously stuck somewhere in local memory)
I really would like to see some of the important issues looked at.
1: When first visiting an adventure and laying out all your generals, making a few attacks, then jumping over to home or another adventure an back, and on return half the generals have been relocated, even those that have attacked and are asleep. Takes another hour for wake up before you can put them back out again correctly. Almost like the old Misty Cake bug is now on every adventure.
2: Generals attacking a camp forever until you leave the island - makes co-ops like ww a nightmare if the camps and walls don't drop.
the dancing generals are a pain as sometimes it costs you a loss when you send em thinking they will attack in a certain order but the dance swaps the order around.
One patchwork solution would be a force refresh button which refreshes the island without you having to move away and back
What about the flashing Guild icon? It was 3 (or more) changes but nothing happened with.