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Thread: [Feedback] Change Log 27/07/2022

  1. #11
    Battle Hardened Contributor
    Join Date
    Apr 2019
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    369
    World
    Northisle
    geeez, that's a brave long list
    good luck

  2. #12
    Guide of the Month Ruler of the Land Nogbad's Avatar
    Join Date
    Dec 2011
    Location
    Darkest Dorset
    Posts
    1,659
    World
    Newfoundland
    Long looking list but mostly cosmetic,none of the major issues been addressed.
    If the adventures stop stacking and the star menu remembers its position, those will be very welcome, but seriously, fixing the Raving Rabbid's "Waaaa" when we're still wrestling with major issues like "out of memory" and javascript errors that kill the game, where are your heads at?

    NB: as previously reported (but vanished from bug reports), when you reset chat and we lose all function in the chat box, that also takes out the green "online" lights in friend list, and any event calendar that's running.
    There is a definite causal link between non-functioning chat and these other 2 features.
    Last edited by Nogbad; 22.07.22 at 02:36.
    We love our new CM.

    Newfoundland: 20th November 2011 to 25th November 2014. RIP
    It was good while it lasted.

  3. #13
    Treasure Hunter
    Join Date
    Jul 2016
    Posts
    235
    World
    Sandycove
    i would like the "zoom out" to be more.
    with the flash version i could zoom out to almost the full main island - now i only get sector 1 and 2 when i zoom out max

  4. #14
    Skilled Student
    Join Date
    Jan 2017
    Posts
    44
    World
    Sandycove

    New errors with the Change Log 27/07/2022 ?

    I have gone to the test-server to see how it goes with the changes, the ones that are announced are working fine, there is just a little problem with the ones that are not mentioned, these are probably newly introduced errors for I do not see how blacking out the Star-menu after sending two specialists is doing any good. And having all options visible when sending an explorer on a treasure search is not very helpful. Having Artifact search and Rarity search ready to click on while having the explorer not skilled for this option is very confusing.
    Clicking on the seemingly available options is not doing anything if the explorer is not skilled for it. It is just looking as if you can.

  5. #15
    Community Manager
    Ruler of the Land BB_Trafffer's Avatar
    Join Date
    May 2020
    Posts
    1,193
    World
    Newfoundland
    Quote Originally Posted by wintertime View Post
    I have gone to the test-server to see how it goes with the changes, the ones that are announced are working fine, there is just a little problem with the ones that are not mentioned, these are probably newly introduced errors for I do not see how blacking out the Star-menu after sending two specialists is doing any good. And having all options visible when sending an explorer on a treasure search is not very helpful. Having Artifact search and Rarity search ready to click on while having the explorer not skilled for this option is very confusing.
    Clicking on the seemingly available options is not doing anything if the explorer is not skilled for it. It is just looking as if you can.
    Thank you for the feedback wintertime.

    You can visit our Test Server forum here, and either create a thread with any issues you see or add any feedback to the existing bug thread (example).

  6. #16
    Original Serf
    Join Date
    Apr 2015
    Location
    greece
    Posts
    23
    World
    Newfoundland
    Any more information about guild shop ? is it going to work properly again ?

  7. #17
    Keen Commentor
    Join Date
    Mar 2014
    Location
    Turkey
    Posts
    168
    World
    Newfoundland
    Sounds good.
    In particular reference to
    UI: Adventures will no longer stack in the quest book
    Is this purely a cosmetic change in as much as you just remove it from the quest book
    or
    Does this mean that you will also remove it from local memory as well, which would greatly help with the current memory issues
    (Currently you can often see the 'island' map of one of the 'adventures stuck in the quest book' in the background when you switch between other islands, so it obviously stuck somewhere in local memory)

  8. #18
    Nifty
    Join Date
    Apr 2012
    Location
    UK
    Posts
    71
    World
    Northisle
    I really would like to see some of the important issues looked at.
    1: When first visiting an adventure and laying out all your generals, making a few attacks, then jumping over to home or another adventure an back, and on return half the generals have been relocated, even those that have attacked and are asleep. Takes another hour for wake up before you can put them back out again correctly. Almost like the old Misty Cake bug is now on every adventure.
    2: Generals attacking a camp forever until you leave the island - makes co-ops like ww a nightmare if the camps and walls don't drop.

  9. #19
    Ruler of the Land
    Join Date
    Nov 2011
    Posts
    1,686
    World
    Newfoundland
    the dancing generals are a pain as sometimes it costs you a loss when you send em thinking they will attack in a certain order but the dance swaps the order around.

    One patchwork solution would be a force refresh button which refreshes the island without you having to move away and back

  10. #20
    Pathfinder
    Join Date
    Apr 2016
    Posts
    4
    World
    Sandycove
    What about the flashing Guild icon? It was 3 (or more) changes but nothing happened with.

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