levelling up would not more than double the input.
levelling up would not more than double the input.
No Max, still same level
Not impressed with the reduced time for buff on festival hall ,still uses same amount of candles/dough.
So unlikely to make as many donations of balloons as my hall will be mostly unbuffed as I can not get beck every 8/12 hrs to rebuff.
The 24/18 hrs was great as could time them with my day.
Maybe you could choose some adventures ( mixed level adventures, NOT just high level ones ) that return either dough or candles so all players could get both items if they choose to play the adventure.
I have suggested this one before.
The event building ie old school barracks , Easter building, haunted house, snack stand, oil mill etc,
INSTEAD of giving us Yet another building (to put on an already packed island) these building should be Upgradable ONLY in their set event with that events item ie. pumpkins, eggs, presents etc
this would mean more room on our islands. Makes far more sense than us have 5 snack stands we have to find room for just to make them go faster.
just a suggestion.
So, you are acknowleging the fact that it is running incorrectly a lot of the time?
The fact is it reverts to the higher figure each time I end an adv, and after each time the hall is buffed, and I have no idea if it running at the correct figure when I am offline. Just logged in and looked and yes running at 46 input not 24. Then set it to 24 and logged off for a few seconds and logged back in and boom back up to 46. Sorry but that isn't good enough is it? For a level 54 player wheels are not cheap.
Last edited by joeonthego; 30.08.22 at 22:07.
https://prnt.sc/MvQIKl5iecH6
Got the same problem here, switched it 5x times already - keeps going up. Funny part is that i need more than 200k of resources and my storage is just half.
Not to mention that I don't have the means to buy them. Really sloppy work. Disappointed really
Yet again I set the hall to the correct rate when I logged off and when I logged in this morning it is running at the level 75 rate. So, has it been running at that rate all the time since I logged off 14hrs ago?
Being aware of the issue and fixing the issue can be miles apart as you well know. I suspect that in reality the ''bug'' will be ''fixed'' when the event ends but will re-appear next year! (Incidentally, it is not a ''bug'' it is an issue caused by poor coding.
Out of memory. If you are the developer of this content, try allocating more memory to your WebGL build in the WebGL player settings.
LOL event....