Reply to Thread
Page 1 of 6 1 2 3 ... LastLast
Results 1 to 10 of 54

Thread: [Feedback] Change Log 28/09/2022

  1. #1
    Community Manager
    Enlightened Sage BB_Trafffer's Avatar
    Join Date
    May 2020
    Posts
    888
    World
    Newfoundland

    [Feedback] Change Log 28/09/2022

    Please feel free to leave your thoughts and comments on the Change log 28/09/2022

    The original post can be found here.

    Happy commenting!
    BB_Trafffer

  2. #2
    Glorious Graduate
    Join Date
    Apr 2012
    Location
    North-east England, UK
    Posts
    106
    World
    Northisle
    Looks like a nice focused set of improvements.

  3. #3
    Glorious Graduate
    Join Date
    Nov 2020
    Posts
    126
    World
    Sandycove
    I find it interesting but worrying that you are making changes which will increase the server load which will result in more lag at our end, in the name of simplifying things.

    Maybe you guys should try now and again to see what things look like out in the field instead of looking at it from your comfortable air conditioned office. Surely you can stretch the budget enough for one of the developers to have a mid range laptop for such field tests.
    Last edited by DorotheusII; 23.09.22 at 16:04.

  4. #4
    Original Serf
    Join Date
    Jan 2012
    Location
    south yorkshire UK
    Posts
    10
    World
    Newfoundland
    Once again twiddle about with stuff that is working instead of fixing things that are not like chat lights difficult to tell when others are online when chat lights keep turning on and off which affects every player. Maybe fix the population buffs that don't work that affect some players that need to use them. Let's see what this upgrade breaks this time as you introduce unnecessary stuff and manage to get something that does work not to. How about fixing the jump to global every time you start or travel to an adv?

  5. #5
    Guide of the Month Ruler of the Land Nogbad's Avatar
    Join Date
    Dec 2011
    Location
    Darkest Dorset
    Posts
    1,625
    World
    Newfoundland
    "Upgrade to the Unity platform", what a wonderfully vague statement. Reverting to Flash could qualify that statement,for all its faults it's still light years ahead of Unity.
    We are still wrestling with bugswe reported from the Test environment 2 Christmases ago but the reports have mysteriously vanished so from some of your previous posts, (like the one about locked out players from the most recent dev diary), you now seem completely unaware of these issues that we have wrestled with daily.
    Just look at the event just gone,how many hours per day do you think we have spare? Up tohalf an hour to load island, same again to visit friend to buff Festival Hall, then have to load two "mini-advs" every other quest, there's 2 hours gone before you've even done anything! And that's assuming one of those didn't freeze forcing you to reboot the game and lose another 30 mins.
    Doro is quite correct in his post above, you are completely detached from the real world experience, let the devs try playing the game on an average machine from a home internet connection and watch the overtime claims come rolling in.
    Skunky also makes a very good point, randomly "fixing" things that weren't even broken, or a mild irritance compared to the big stuff, again seemingly a symptom of you losing bug reports. Just send out a load of explorers and watch the popups that hang for ages when you collect from them, nearly every resource, map or buff from the higherend of resources are "unidentified item", no wonder everything hangs or displays placeholders, the database is a trainwreck.
    Unity is still "not fit for purpose", you should have stuck with the client until/if it ever becomes playable, but in 2 years it's no closer now than it was then, the original devs wrote the entire game from scratch in a shorter time!
    We love our new CM.

    Newfoundland: 20th November 2011 to 25th November 2014. RIP
    It was good while it lasted.

  6. #6
    Jolly Advisor Cheetah2_777's Avatar
    Join Date
    Apr 2012
    Location
    On my park bench.
    Posts
    193
    World
    Newfoundland
    Ok, so new bidding thing, you can bid on items (buildings) that you have no place for on island?
    And you need gems to bid? Will there be a minimum bid price on those items?
    How often do the items change? If someone buys an item 2 minutes after it is listed, will the rest of the players stare at an empty bidding thing for x hours?
    Soo many questions.....

  7. #7
    Glorious Graduate Iris2506's Avatar
    Join Date
    May 2012
    Location
    netherlands
    Posts
    100
    World
    Sandycove
    The bidding tab is removed from the game/testserver untill it's working proper/better.
    It's me the guildleader of the greenisle warriors
    to join mail me in game or with private message ^_^


    http://forum.thesettlersonline.com/g...achmentid=4940

  8. #8
    Erudite Pioneer
    Join Date
    Jan 2016
    Posts
    90
    World
    Sandycove
    This update might fix officers tab so it starts remember what is written there, dont know why that tab differs from the other tabs that remembers what is written.

  9. #9
    Glorious Graduate needtoplay's Avatar
    Join Date
    Nov 2011
    Location
    UK
    Posts
    147
    World
    Newfoundland
    Nothing to do with the update, but could you please remove all the moving stars or whatever they are, when collecting all the items from Explorers in Mail. It is so annoying having to wait for them to disappear before collecting the next items from the next explorer when you have 100 plus Explorers.
    JJ.
    Everything comes to those who wait.

  10. #10
    Guide of the Month Ruler of the Land Nogbad's Avatar
    Join Date
    Dec 2011
    Location
    Darkest Dorset
    Posts
    1,625
    World
    Newfoundland
    Disabling the firework buff would be very useful, nothing slows down loading a friend's island anywhere near as much if they have that active, often so bad that it will freeze the game in endless "zone refresh" loops and force a reboot.
    We love our new CM.

    Newfoundland: 20th November 2011 to 25th November 2014. RIP
    It was good while it lasted.

Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts

Ubisoft uses cookies to ensure that you get the best experience on our websites. By continuing to use this site you agree to accept these cookies. More info on our privacy.