Please feel free to leave your thoughts and comments on the Change log 19/10/2022
The original post can be found here.
Happy commenting!
BB_Trafffer
Please feel free to leave your thoughts and comments on the Change log 19/10/2022
The original post can be found here.
Happy commenting!
BB_Trafffer
Thanks Trafffer.
Appreciate how it's all coming together.
my biggest worry and hence question is:
Seeing the rewards are similar to last years for generals end explorers... Are the hardcoded limits for these generals and explorers adjusted to reflect the new rewards in it or are we as older players condemed to play an event where half the good rewards are locked out to us because of these limits?
This is not testable for players so only BB can make sure it works before pushing it to live. A similar post on test has had no reaction from BB yet so it would be appreciated to know if limits are to be reviewed or if you decide to punish the old guard yet again in an event
Seconded Qualan.
I think that is uppermost on most players minds.
No point in doing the event, if you get all you can get in 5 days.
suggest you both just start over on the other side I'd love some new 80+ content
BB almost killed my guild, but if you wanna join:
Newfoundland
Green Thumb Crew [R-RZ]
http://forum.thesettlersonline.com/t...rew-Recriuting
funny and constructive
and no- that is not in the books for me . If i start anew it wont be in TSO but it would be another game in even another genre if it appeals. BB has had plenty of chances to improve on this and i fear that new content will be a long way off it they start once they declare unity successfully fixed. Of that is combined with hollowing out the events for a large part of the population, i fear a lot of new walkers
I'm more interested in new content that doesn't focus on levels.... that's a snooze for me. I much prefer achievements as they include levels and look much wider to show that you have played all game elements. It would be nice if we had a new mechanic - such as actual PvP, where I could agree with another player to play a map where "capturing the flag first" was victory. i.e. a bit like a Co-op, but where it was a race to the final kill.
BB could take an existing map like SCiS and add a feature where first to finish got double loot (or some other prize).
Last edited by noxidjkram; 14.10.22 at 17:00.
More buildings are made (designed) and implemented in the game, while on island the space is still limited to 2011.
Then, 2015 (?) some new archipelago. Nice. But... it has been nearly 8 years!!!
Some 40 new building places?
Need a storeage on each, so that is -5
35 Places left;
Given that for example the settlers HQ (7 in my starmenu *sigh*) take up at least 4: -4;
31 Places left;
How many new buildings were introduced since last more land space?
For example, on this upcoming event, Halloween 2022, I buy 3x sunflower fields (4x4 building space needed), that is an additional -12 places;
19 places left;
Cursed tower, pumpkin mansion, Artificer Study -3;
16 places left;
3 pumpkin cemeteries; -3
13 places left;
Laboratory and wondrous mansion: -6
5 places left;
Blacktree;
Gone....
*meanwhile my starmenu from previous events*
*sad face*
And this is just example from 1 event.
Island is too small.
There is no need for new buildings if 2011 /2015 island space stays the same.
Old players have no space, new players cannot afford those buildings.
What use is another building in starmenu?
Blech!
This picture sums it up.
Calendar day 17 we might get another....
An other building to starmenu.
I can't wait for the event. /sarc
What a nice new trade thing. Always wanted this.
I also love sending out 80 explorers with 3 mouse clicks per explorer and some mouse movement.
240 Clicks... I'll need a new mouse.
Starting: 80 buildings: 160 clicks
Buffing: 80 clicks
Stopping :160 clicks...
I'm tired of giving feedback.
Last edited by Cheetah2_777; 15.10.22 at 09:58.