To: Appropriate Readers,
For the Settlers Online to remain sustainable; to remain competitive in an ever growing gig market economy; it is highly recommended to have the number of Generals, for each username registered, restricted to one allowable. Though the Settlers Online is an online simulative game; a fictional universe rather than of a real-world environment; it would be highly advantageous to do so because of the following reasons:
- The monetary value invested from players, whether new and old, would be worthy rather than unworthy, because of the immersive experience the Settlers Online provides, that many other games, whether of the same or similar genre, or completely different in genre, don't have in such experience. Thus, to remain competitive in an ever growing gig market economy, keeping the immersive gameplay that many other games don't have, compared to Settlers Online, should be of priority.
- In the real-world of experience, each country usually only has a General, to lead armies of command. Thus, for an immersive experience that the Settlers Online provides, and to remain as so, so gameplay remains competitive in an ever growing gig market economy, to provide a simulation as close as possible to real-world of experience, would be a great boon for the company of developers and stakeholders. Each personality trait given to in-game Generals, would thus find difference in either a Player versus Environment and Player versus Player engagement, to which both newcomers and experienced gamers would be able to appreciate to their in-game experience.
- Restricting to the number to a General per username, means that players, whether newcomers or experienced gamers, are "forced" to be more co-operative with each other, as an in-game General can only field a number of troops, per garrison. And, as counter-intuitive as this may sound, "forcing" players, whether newcomers or experienced gamers to be more co-operative with each other, Player versus Player environment is no longer redundant, but exciting, that would have game developers and stakeholders find the appropriate level of monetary gain, as advertising and marketing is generally reliant on an extraverted excitability, rather than of an introversion contemplation.
In realistic terms, having a redundant Player versus Player environment, is going to land the game company into bankruptcy, rather than remain in business. Thus, to ensure that a competitive edge is always gained ahead of games of either same or similar genre, or completely different in genre, as an entertainment business, it would be prudent for any business manager to implement, in this particular case, an immersive gameplay to which such simulative environment comes close as possible with the real-world of things, of our everyday experience.
There's many more reasons I can add as to why the number of Generals allowable should be restricted to just one per user. However, if requested, these reasons will be provided by ad hoc.
Thank you for your time to read this post.