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Thread: On Deposits versus Manufacturing.

  1. #1
    MissTweak

    On Deposits versus Manufacturing.

    To: Appropriate Readers,

    Many would agree that having to find more deposits upon a deposit collapsing, or to refill a deposit constantly to prevent exhaustion of in-game resources, would justify having endless production buildings. Instead of endless production buildings, which would detract from an immersive gameplay experience, to which, many stakeholders and game developers would find that they would not find the sufficient profits to keep the game sustained, and thus, would either have to cede the game, to many player's disappointment, or to develop a wholly new game, to which the costs would exceed what they would make in profits. The statistics for venture capitalism speaks for itself. Thus, being stuck in a corner, the following proposal is recommended: Limit the number of deposits to, for example; a single or an interconnected line of mines to which are upgradable, to which production houses; i.e. Provision House or the Coking Plant; be increased in either in-game functionality or increase the number of production facilities in-game for resources mined; or even increase the number of in-game buildings that contain several production chains that only requires a single deposit to mine from. Having these amendments to the game, would then mean that players can have their focus on a stated redundant Player versus Player environment, to which is actually the main feature of the game, which many game developers and stakeholders would be reliant upon. Such a simple amendment, would greatly increase the longevity of the game, to which many games developed other than Settlers Online, have become redundant itself, and are no longer making the profits as they once were upon release. This would ensure that Settlers Online would continue it's quite awesome gameplay, yet be able to make profits to sustain itself, unlike many other games to which have, like the many and myriad deposits to which tedious in-game housekeeping, detracts the time away from players immersing themselves with a Player versus Player environment.

    This is of a belief, considering market-trends in the future; specifically with an increasing virtual environment that would have statistics have their trend in an ever growing gig economy; should be on stakeholders and game developer's meeting minutes to be discussing about.

  2. #2
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    Please keep the discussion on the topic.

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