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Thread: [Feedback] Change Log 13/07/23

  1. #21
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    Quote Originally Posted by Kotugo View Post
    The shady dealings on the other hand, has anything been added to this recently or has it been forgotten about already? I don't log in every day so I might have missed stuff for sale, but as far as I can tell there has been nothing new added for several weeks now.
    Shady dealings suspended while they are re-working them.

  2. #22
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    Amazing new feature..... Love it!

    Quote Originally Posted by Kebabtomte View Post
    When you have way over 200 explorers to send out every day several times per day and not using programmable/scripting mouses its not fun with all these clicks is my opinion in this matter that i want bulk sending or a option to set default send so it be less clicks.
    hahahahahahahaa

    BB does not care!
    Last edited by BB_Trafffer; 17.07.23 at 08:20. Reason: double post

  3. #23
    Guide of the Month Ruler of the Land Nogbad's Avatar
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    Quote Originally Posted by BB_Trafffer View Post
    I respect your opinion, but keep in mind that other players may have a different opinion on the subject, as can be seen even in this thread. I don't remember an event, where this issue was not communicated to me by the players. Imagine a situation where, for example, a group of players will be against the "mass send function" because they would say it goes against the spirit of the game, as it will be an automation process. However, we will have a lot more positive feedback on this, what should we do? No matter what we do, some players will be not happy, and they have the right to voice it. This is part of the feedback.





    Every event since Unity was added has included new content. Recently, we have been fully focused on solving Unity's transfer and performance issues. I think we can both agree that most of the problems have been solved and the Unity version is now much better. We are working on improvements, and just because you see a new chat tab, it doesn't mean that in the meantime we are not working on our "much more" desired features.



    Do you think the MCC fix or the guild voting issue that you personally asked me during the last week are not "better things that players asked for"? Both are part of this update, in addition to other bug fixes/improvements/reworks. As I said above, just because we're adding X, it doesn't mean we're not working on Y.



    You don't have to look far, you can find such a thread on this forum.




    Can you guess who said this?



    Answer.

    Please remember - we know what you most want as players and it is not ignored. However, this doesn't mean we will not introduce other improvements which were requested, on top of bug fixes.
    Hmmm, the first half of line 2 is something I've often said when chatting with others, but it appears to have been merged with someone else's wish. Is this some kind of AI generating "new content" by creating posts from random fragments of others?
    The 1st response to vigabrand above I find very confusing, as I usually witness a blue "Hello" that appears to be scripted to post a greeting simultaneously on all 3 servers, then fails to acknowledge players' responses after, and the vanishing bug reports make life very hard when trying to follow the timeline/progress of bugsand suggestions. Is it possible you were playing a different game when you saw these "suggestions"?
    This is why you see what you think are "double posts", the originals are no longer visible to us so of course we're going to bring them up again at some point. I can't respond to forum PMs because that feature is still not working for many of us and the bug reports for that are no longer visible, nor the ones about the broken cut n paste, so even if the PMs were working, I can't include the evidence.
    The use of the "send multiple explorers" issue is not a good example for the point you are trying to make, we would like the feature so we do NOT break rules against scripting, an official solution that does not break the integrity of the game and its data, rather than some ghastly "Pinky" kludge from some bedroom script-kiddie who really doesn't care what corruption that may cause.
    We love our new CM.

    Newfoundland: 20th November 2011 to 25th November 2014. RIP
    It was good while it lasted.

  4. #24
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    Oh new Event! Awesome!
    I love the new update.
    Last edited by Cheetah2_777; 18.07.23 at 10:09. Reason: type errors

  5. #25
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    Quote Originally Posted by BB_Trafffer View Post
    I respect your opinion, but keep in mind that other players may have a different opinion on the subject, as can be seen even in this thread. I don't remember an event, where this issue was not communicated to me by the players. Imagine a situation where, for example, a group of players will be against the "mass send function" because they would say it goes against the spirit of the game, as it will be an automation process. However, we will have a lot more positive feedback on this, what should we do? No matter what we do, some players will be not happy, and they have the right to voice it. This is part of the feedback.
    Some people just like to be awkward, they don't want something just because someone else does wants it, that needs to be taken into account too.

    Quote Originally Posted by BB_Trafffer View Post
    Every event since Unity was added has included new content. Recently, we have been fully focused on solving Unity's transfer and performance issues. I think we can both agree that most of the problems have been solved and the Unity version is now much better. We are working on improvements, and just because you see a new chat tab, it doesn't mean that in the meantime we are not working on our "much more" desired features.
    Are copy and paste buildings/specialists "new content"? Half the added stuff has no thought put into it, cooldowns so long you forget they exist? resource requirements so high they are unusable? The new developers are absolutely clueless and never seem to go back and review their stupid decisions, where is the balance?

    New content would be useful new features, more space, different ways to play, stuff that actually requires programming instead of copy+paste+edit a bit of text. There hasn't been much work has gone into improving unity, its more a case of waiting a long time so most players forget how the game was before so they just get used to the new poorer experience. Specialist camps still randomly swap positions after landing at an adventure causing wrong attacks, the zoom is still extremely restricted so sending long distance attacks is a pain, the trade window shows less than half the amount of listings it used to, client grinds to a half if left running for long periods of time, memory errors if you are not careful to keep queues short, scaling not working so the graphics look bad unless you fully zoom in, the list goes on.

    Quote Originally Posted by BB_Trafffer View Post
    Do you think the MCC fix or the guild voting issue that you personally asked me during the last week are not "better things that players asked for"? Both are part of this update, in addition to other bug fixes/improvements/reworks. As I said above, just because we're adding X, it doesn't mean we're not working on Y.
    Some of these fixes should have been sorted years ago. The other fixes/improvements? can you name what they are?

    The mass send feature might not have even been needed if the new developer team understood how to balance the game, it's become important because they decided to start throwing far too many explorers at the playerbase, if they had stuck to only giving ~1 extra per event then this likely would not have become as much of an issue. I am sure some awkward player will suggest they love RSI pain and want as much repetition as possible.

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