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Thread: [Feedback] Mayor Update - First Edition

  1. #21
    Glorious Graduate
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    Sandycove
    well BB could start making the game work with no refreshes all the time : (

  2. #22
    Pathfinder
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    will you fix that annoying micro freezing when questbook is used,it last almost 1y,please fix that for god sake

    ah yes and what abou more islands,no space or room anymore at least for higher lvl players
    Last edited by BB_Trafffer; 17.01.24 at 12:16. Reason: double post

  3. #23
    Nifty OleGit's Avatar
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    Automating explorers is a very bad idea. High value resources and buffs will immediately become worthless and the gap between old and new players will increase exponentially.

    If you can't be bothered to send out hundreds of explorers during events, don't send them. Be content with a few less eggs/presents/etc. If you do have hundreds of explorers you don't need them anyway. Events are already too easy for high level players.

    Making the game 'easier' will destroy it.

  4. #24
    Dedicated Scribe
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    Quote Originally Posted by OleGit View Post
    Automating explorers is a very bad idea. High value resources and buffs will immediately become worthless and the gap between old and new players will increase exponentially.

    If you can't be bothered to send out hundreds of explorers during events, don't send them. Be content with a few less eggs/presents/etc. If you do have hundreds of explorers you don't need them anyway. Events are already too easy for high level players.

    Making the game 'easier' will destroy it.
    This isn't a pvp based game so who cares on the gap between old and new? Whatever gap there might be is already so big that nothing will make any difference, piles of stuff that had limited availability and "starring" resources means a mass send function is unlikely to make a difference from the point you made. The devs also switched from gems being used to catch up on missed stuff to pay to win, whoever has the biggest wallet is going to be furthest ahead these days. An aggressive gem buyer could easily have 800+ explorers by now.

    Calling it automation makes it sound like an auto send function is being requested and that isn't the case, people want the ability to send multiple explorers out on the same mission, they are not asking for explorers to automatically go on missions once their current one finishes (which would fit the automation description more).

  5. #25
    Original Serf
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    You are the best and the most beautiful BB in the world.
    We need to speed up doing adventure. Faster general movement and attacks.
    Each kind of explorer should send with 1 click.
    Thank you for your kind efforts.

  6. #26
    Ruler of the Land topgearfan's Avatar
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    Quote Originally Posted by feniks11 View Post
    will you fix that annoying micro freezing when questbook is used,it last almost 1y,please fix that for god sake
    would not call 5-10 sec freeze every time a quest is updated 'micro'.

    Quote Originally Posted by OleGit View Post
    Automating explorers is a very bad idea.
    automating? it will still be hundreds of clicks.. opposed to current thousands of clicks.
    Last edited by BB_Trafffer; 17.01.24 at 12:16. Reason: double post
    Was fighting windmills from Aug 2012 to Oct 2019.

  7. #27
    Nifty OleGit's Avatar
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    The gap between old and new is VERY important. If new players see the game is inherently unfair to them, they will give up - which benefits nobody.

    Also, in events where prizes are gained from adventures, there is no incentive to play them, as a gazillion prizes can be got from explorers. This makes the game boring and anti-social

    The price for, say, 24 presents, is to send an explorer out. If you are lucky enough to have 150 explorers ALL you have to do to get a huge wedge of presents is to send them out. It's time-consuming, but the reward for your time is the presents.

    Dunno about the gems thing, it's a different issue. I'm level 80 with all the generals and explorers I could ever need and have never bought a gem the whole time I've been playing. And, as far as I can see, all the different explorers available to purchase for gems have a limit. I doubt if anyone playing has many more than 250 explorers, if that.

    Anyway, it will never happen. It's a somewhat complex task with dubious benefit to BB. And contrary to what is being claimed, I have never seen BB promise this function.

  8. #28
    Nifty Jiggy8's Avatar
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    Quote Originally Posted by OleGit View Post
    Automating explorers is a very bad idea. High value resources and buffs will immediately become worthless and the gap between old and new players will increase exponentially.

    If you can't be bothered to send out hundreds of explorers during events, don't send them. Be content with a few less eggs/presents/etc. If you do have hundreds of explorers you don't need them anyway. Events are already too easy for high level players.

    Making the game 'easier' will destroy it.


    What you fear, already exists...

    What these players are requesting is a legit way to do it. It surely will be a huge leap forward.

    There were players collecting 4000+ presents every single day.
    There were guilds (yes, guild's' and not just one random guild) gathering a pool of 100,000+ presents just for distributing among the lower level players.
    And we are talking about Sandycove here, the realm most of you have already concluded as having a low-player base & inactive.

  9. #29
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    Quote Originally Posted by Jiggy8 View Post
    There were guilds (yes, guild's' and not just one random guild) gathering a pool of 100,000+ presents just for distributing among the lower level players.
    Same in my guild except the "lower level" players are all ex high level players that lost their accounts due to the facebook account stuff, they just gave up trying to work with BB support and started over.

  10. #30
    Glorious Graduate
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    Quote Originally Posted by OleGit View Post
    Automating explorers is a very bad idea. High value resources and buffs will immediately become worthless and the gap between old and new players will increase exponentially.

    If you can't be bothered to send out hundreds of explorers during events, don't send them. Be content with a few less eggs/presents/etc. If you do have hundreds of explorers you don't need them anyway. Events are already too easy for high level players.

    Making the game 'easier' will destroy it.
    This argument doesn't make sense .. BB have actually made something easier: When I started you could only make 25 units or resources at a time. It was an annoying clicking bananza to get 500 units. After a lot of requests they made the system as it is now: you can make 25 and then a slider can multiply that up.

    According to your logic they shouldn't have done that since if you don't want the resources from adventure then don't make units. Well ... it didn't ruin the game, people just got happier that they could concentrate on the fun aspects of the game instead of clicking for way too long time. The same will be true here: A "click to win" game is just boring in the long run.

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