Please feel free to leave your thoughts and comments on the Mayor Update - First Edition.
The original post can be found here.
Happy commenting!
BB_Saqui
Please feel free to leave your thoughts and comments on the Mayor Update - First Edition.
The original post can be found here.
Happy commenting!
BB_Saqui
Thanks for the update.
I won't ask about the recent connection issues in this post but just know that many of us are still wondering whether it will be addressed in any meaningful way.
So, in response to the Mayor's update...
I like the Starfall content on the whole but the amount of XP means players are levelling up rapidly and I see you are not planning to increase levels in the near future.
In my opinion this is going to take away much of the purpose of the main features of the game. Without XP as a goal there is less reason to do adventures which means you don't need to keep making as many troops and you don't need as many resources, so the economy as a whole is affected. Fewer adventures also means less need for interactions with other players (coop adventures for example). The whole motivation for playing is affected.
Levelling up previously gave a feeling of achievement which has been lacking since starfall was introduced.
While at times it may have seemed TOO tedious to keep grinding away at addies to reach the higher levels, the balance has gone too far in the other direction.
There must be a sweet spot to keep players engaged, and I think you're missing it.
The Turtle Moves!
It all looks like good news. I do feel like extra adventures are not going to provide much extra content though, personally I get bored after doing the same adventure a few times.
I can understand not wanting to increase the island size, the game runs slow enough as it is and since the client change nerfed how far you can zoom out its a bit annoying to move around a fully unlocked island.
I liked the way anno online worked in regards to increasing space. You would use islands similar to the pvp ones with a shipping system for transferring goods, the hardware requirements wouldn't increase but you could gain a lot more space with multiple islands. It felt like the game was heading in this direction in one of the previous test updates where there was a quest line where you had to keep visiting a new island, but it got removed instead.
FIX Starfall quest "Residue Processing" on which PEOPLE stuck FROM starfall release (AAAAaa). Players have 849 items, and not able to progress due we missing 1 item to craft "1 basic Compendium of starfall", we cant reset, we cant start again and we cant get that 1 item missing!!!!!!!!!!!!!!!!!! AAA anybody can hear US??? more than 6 months stuck on THIS!!!!
Everything apart this "Beginning of this year we successfully released the new "Starfall" quest" seems cool and interesting.
i think you must make a island where you cant build , only too put your gens on it ,,,all
Why bother with new content when the old one is still full of bugs and every update seems to revive some of the old barely removed problems?
I for example cannot use trade because when clicking on a players avatar, the menu is offscreen after the first three menu points. That bug has long been gone and now returned, rendering the game hard to play and making in-guild transactions difficult. Please focus on getting things right, instead of adding more (buggy) new code!
Retriving Starfall quests resources.
We have some products for Starfall quest in our Star that we can no longer use because Starfall asks for new ones or we ran out of time.
We might need the resources used to produce them, please allow us to recycle them back to the resources used even if there is a small penalty.
I'm using Windows 11 & Firefox (64 bit) updated.
I clear cache when I have problems with the game
make the game work without lag maybe ?
I would like to see the default amount changed from one to "max" when transfering goods from Star to Mayors House
I am amused with the phrase "We're genuinely pleased with the outcome" related to Starfall. I would consider it crap and fail. First for the insane amount of XP it gives so literally spoils the game, as commented above - just fast leveling up into levels with no content. Massively overpowered. Second that if you want to play it for skins, which was the only reason I played that, the drop chance is so minuscule, that it makes no sense along these lines either. Third, the actual game-play of Starfall is boring, to simplistic and repetitive, and without option for proper buffed shards production it again feeds into meaninglessness of the feature for skins, given how much effort it takes to gather enough to get nothing. I stopped playing it long ago. I'd be happy to get back to it if it was modified and there was real chance for skins and some other skins were added also.
Someone mentioned old planned and then dropped long-term quest-chain with new adventures etc. Something like that might enliven the game, but probably not for long.
New land - new islands to discover/conquer, shipping mechanics that involves boats and trading with those new lands ............. just something new somewhere, where you can travel to and have fun there different then in adventure, more permanent colony where you can actually build something, not like colonies we have which grew old pretty fast.
As to new levels, I fully agree that they make no sense without proper content in them.