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Thread: [Feedback] [Dev Diary] Guild Fest

  1. #41
    Skilled Student
    Join Date
    Feb 2023
    Posts
    29
    World
    Sandycove
    Terrible event. Throw it away.

    FIX THE GAME INSTEAD. Servers and code. Fix your broken organisation while you're at it.

  2. #42
    Treasure Hunter
    Join Date
    Jul 2016
    Posts
    241
    World
    Sandycove
    Quote Originally Posted by First_Lord View Post
    Comment to design, one more BR in a row and will give up, very booooooring, complete BR, 1000 points, complete BR, 1000 points, complete BR, complete BR, complete BR, complete BR, complete wooot? BR.

    OK, my fault, apparently is any coop, just hidden in 3 dots, was told by someone. But boring, we have coop events on already, still plenty of addies not included in any events. Not on good loots anyway.
    i agree - it should state - do any co-op


    Quote Originally Posted by First_Lord View Post
    Btw, BB, you gave us Guild Fest, but guild market is broken for some time again, incl. vote. big laugh on you.
    voting is working for me

    Quote Originally Posted by Morgwyn View Post
    May the big guilds win.
    Basicly this event will just make it even harder to get new players if you are a small guild.

    This event is utterly boring and brings nothing new, just the same old "do adventures". I think we had enough of that concept by now.

    You also bring it unannounced, in the midst of all kinds of connection problems. I wonder if BB has any clue on how to run this game.
    We do not see you in the forums anymore, not even mods.
    There are hardly any real responses here on the forums, most complaints/feedback are just ignored.

    Have a good day.
    having to run same co-ops over and over - it is very tiring for me, because most co-ops you have to wait on other players to open gates/fences so you can proced and if the connection of the other player(s) are unstable you are hold there for ever or you have to use buffs to finish both sides


    Quote Originally Posted by Urd123 View Post
    ...
    2 - No one sane will pay 600 coins for a buff or for adventures - you did put in too many zeros when you put in the prices in the merchant. New players don't have 600 coins to use for 1 adventure, old players have 100 of each adv already. ...
    very inconsistend because some addies are for sale much cheeper in the addy section of the merchend or the guildmarket (if it works)

    Quote Originally Posted by BB_Kumakun View Post
    Thank you so much for your value feedback. I will forward it to the team.

    However, in regards to the newest game version, would you please be so kind and tell me if you started to experience more "ingame issues".
    Especially "Game crashes" without or with an error code or getting stuck in the postbox, if you click on messages (hour glass stuck).
    i get reloades if i go back to home island or switch addies - a fun feature if you like it - I DON'T

  3. #43
    Glorious Graduate
    Join Date
    Mar 2018
    Posts
    130
    World
    Sandycove
    They, most prob. manually pushed next vote, but it happened after that post, its ok for last couple of days, but voting was frozen again for about a month or so.

  4. #44
    Nifty
    Join Date
    Jan 2013
    Posts
    61
    World
    Newfoundland
    Hello, I think this Event is a really good idea but, the costs are too high, The cost of the adventures are too high, the cost of the rewards to buy with Guild quest Commendations are too high. The cost for the Cushy Guild fest Accommodation is too high and it should be permanent and not removed as we have to pay for it.

    The quest should say " do any coop " The leaderboard should be bigger as in to be able to scroll down to find more Guilds.

    As to the previously mentioned way of scoring by dividing by the number of members, I would say active members, we do not want to kick out every inactive member as some may be ill, on holiday or not able to temporarily play for a number of reasons, I had one chap come back after 6 months inactivity due to a life saving operation.

    This idea sounds better than it is but may seem to be fairer actually, I would like to congratulate (on Newfoundland) the Guild presently in 9th place only has 24 members, they must be working their socks off what an effort

  5. #45
    Glorious Graduate
    Join Date
    Mar 2018
    Posts
    130
    World
    Sandycove
    @hurricane, no surprise there, coz a lot of guilds with big Nr in list are just full of dead, we are 4-5 active from 13 and even not on scoreboard top 10, easy stable gold not far behind. As I said, they destroyed it down to 200-300 players per server out of event, 500-1k over big events max (edit, talking about our 3 sandy, north and dunno the name, I dont play on germans to guess players there). If they managed inactives, game would be faster, and they would have less probs on server with DB. Why do you think other games scrub them out?
    They could temp move 3-6m to 1y and older to other place, but again, dont have manpower to do that. With say option for 25e/25usd for admin to move data back. But not doable for them, coz they will need to do it over batches in maint. windows and with ongoing system, well.
    That with active only divided, as for points per active players, idea is good, but for BB to program it: Well, you ask for 1000s bugs. lol.
    Last edited by First_Lord; 07.12.24 at 17:22.

  6. #46
    Master of Strategy
    Join Date
    Nov 2014
    Location
    Denmark
    Posts
    949
    World
    Newfoundland
    Now the event is on its last day - I have a few remarks and suggestions

    Overall I think that the Guild quest is a nice idea. It brings focus to the guilds and it gives players something to do. For this to work - you do need to do something to revive the guilds and you do need to revise the guild recruiting process. Maybe change the guild page, to put in more information, like language spoken i guild chat , etc.,- so that it can be used for players to find the right guild. Force the guild leaders to revise the info on that page now and then. Either find a way that works or approve the way that it is done now - and that is in that chat - even though that is against the rules. And you no longer have anyone that makes sure that anyone keeps those rules anyway.

    1 - you need to change who wins this quest- change it from max tokens to average tokens pr player, as it does not make any sense to compare a 20 player guild with a 100 player guild.

    2. Revise the achievements and make them at least possible to do, and make rewards that make sense instead of a very small number of guild coins. It also makes sense that the number in the text of the achievement match the counter. But no way people can do 200 cheers on own and friends island in 10 days.

    3. Make more achievements on number of different co-op adventures. why not have - a do 2 of each kind and a do 2 of each kind? - It makes players do different kind of co-ops instead of just doing tomb raiders over and over, and that makes it more fun. It makes it easier for players to find partners to do different co-ops and that is a very good thing. But do make some rewards that make sense - there is really nothing a high end player can get from these guild coins at the moment

    4. Remember that the average age of players in this game is not 7,- though it is pegi 7 approved- and lose those skins as reward. I have not have the luck to talk to one single player that appreciate them. I think those skins is for kids - this game is mostly played by grown ups.
    If for some reason support feels the need to edit what I wrote, please delete entire post instead, dont put words into my mouth that I never said.

  7. #47
    Nifty
    Join Date
    Mar 2017
    Location
    Germany
    Posts
    56
    World
    Sandycove
    The achievements seem to have been reset - I completed many and now they are almost all shown as not yet done. What happened here, BB?

  8. #48
    Treasure Hunter
    Join Date
    Jul 2016
    Posts
    241
    World
    Sandycove
    currently the "authentification process" takes to long ~ 3-4 minutes to load the homepage + ~3-4 to log in + more time to load the game
    german page's bookmark clicked and bang it is there

  9. #49
    Erudite Pioneer
    Join Date
    Aug 2012
    Posts
    95
    World
    Sandycove
    Quote Originally Posted by Urd123 View Post

    1 - you need to change who wins this quest- change it from max tokens to average tokens pr player, as it does not make any sense to compare a 20 player guild with a 100 player guild.
    That would be the end of guilds. Every player that is above guild average has better chance alone. Or if there is the minimum (ie. 5 members), then top (5) players would abandon the guild and found their own. And players like myself and few other (top) players in my guild should be kicked out since we have problems logging in.

  10. #50
    Nifty
    Join Date
    Jan 2013
    Posts
    61
    World
    Newfoundland
    I forgot to say in my previous post above: 10 days making tokens is too long, 7 would be about right with 3 days to spend.

    Though with the logging in problems maybe 3 weeks to spend lol

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