[NCS] Clever Little Tailor
NCS = updated after nov 2014 changes
Adventure Info:
Player Level:
Difficulty:
Number of Players: 3
Duration: 12 days
Where to get?: as loot from Valiant Little Tailor
Max XP:
Credits:
PrincessAlly (pictures, sections of guide, some setups)
Evil_J guide (some setups)
I`ve seen generals behaving awquard, presumed due to lag (sent them on a block in second sector, went back to home map and then back to adventure and my MG was way ahead of blockers, almost past first block regular camp and still got intercepted by it, been able to retreat them all fortunately). So I`m advising remaining on the adventure map untill you see the blocks succeeding.
I have also noticed fake reports of intercepted generals (some true ones too :/ )
Loot table:
Generals needed: bring them all.
- Units needed, best version (major+MMA+vets): 2384R, 188M, 312S, 324ES, 1300B, 1050LB, 210XB, 306C, 157K
- Units lost, best version: 2285R, 186M, 312S, 1300B, 1050LB, 100C, (up to) 7K
- Units needed, MG version (no MMA): 2169R, 306M, 321S, 324ES, 1300B, 1050LB, 210XB, 306C, 157K
- Units lost, MG version: 2087R, 306M, 321S, 1300B, 1050LB, 100C, (up to) 7K
- Units needed, MMA version (MMA+vets, no MG): 1869R, 240M, 486S, 324ES, 1335B, 1020LB, 210XB, 306C, 157K
- Units lost, MMA version: 1785R, 240M, 486S, 1335B, 1020LB, 100C, (up to) 9K
- Units needed, VET version (veteran+fast+regular generals, no MG, no MMA): 2623R, 263M, 371S, 324ES, 1300B, 1050LB, 210XB, 306C, 157K
- Units lost, VET version: 2537R, 253M, 371S, 1300B, 1050LB, 120C, (up to) 4K
Note: For the above list I used maximum losses (can`t count for typos and misscalculations tho there shouldn`t be any)
Garrison Position G1 (Camps 1-3,L1
Position A: NORMAL general for block
Position B: VETERAN general
Position C: VETERAN general
From B or C to Camp 1) 100 Roughneck, 100 Ranger
VETERAN general: 114R 1S 1E 111C 23K (84R - 103R - 114R)
MAJOR general: 86R 1E 113C 70K (86R)
MMA general: 83R, 1ES, 61C, 75K (83R)
From B or C to Camp 2) 200 Ranger
VETERAN general: 13R 1E 236C (0 - 3R - 13R)
MAJOR general: 270C (0)
MMA general: 20ES, 200C (0)
From A to Camp 3) 100 Roughneck, 90 Ranger
BLOCKING NORMAL general: 56E 144C { rounds 5 - 6 - 6 100% chance of win}
BLOCKING Master of Defence general: 67E 100C { rounds 9-32 fast rounds, only 10% chance of win} -- not recommended, just added in case you want to rush the adventure and regular generals are still on the way
if you cannot get this general positioned correctly then use the alternative location but wait 5 seconds before sending general B. Alternatively send a general home and return to your home island. When you get back the position should be open. This definitely seems to work if you have not yet invited anyone else to the adventure.
From B to Camp L1) 1 Chuck, 89 Roughneck, 110 Ranger
VETERAN general: 72S 89C 89XB (58S - 65S - 71S)
MAJOR general: 59S 1E 118C 91XB 1K (59S)
MMA general: 55S 72C 93XB (55S)
Garrison Position G2 (Camps 4-8, L2,BLOCK)
Position A: NORMAL general for block
Position B: NORMAL general for block
Position C: VETERAN general
any other VETERAN generals can be placed behind position C to speed up the attacks.
For the first attacks only your BEST general is needed:
From C to Camp 4) 130 Roughneck, 70 Ranger
VETERAN general: 158R 1E 53C 38K (129R - 146R - 158R)
MAJOR general: 126R 1E 81C 62K (126R)
MMA general: 50R, 22S, 1ES, 33C, 114K (50R, 21S)
From C to Camp 5) 80 Guard dog, 120 Ranger
VETERAN general: 110R 140S (91R - 101R - 110R)
optional 2 wave attack by suiciding MMA in wave 1, but not recommended unless you can wait for the healing time of the general:
w1: MMA general: 1R (1R)
w2: ANY general: 200C (0)
From C to Camp 6) 100 Guard dog, 100 Roughneck
VETERAN general: 98R 1E 140K (or 151K) (80R - 91R - 98R)
MMA general: 98R, 2ES, 120K (98R)
For the block send all generals after each other with as little delay as possible.
From A to Camp 7) 150 Roughneck, 50 Ranger
BLOCKING NORMAL general: 104E 96C { rounds 7 - 7.6 - 11}
From B to Camp 8) 110 Roughneck, 90 Ranger
BLOCKING NORMAL general: 19S 41E 140C { rounds 7 - 7.8 - 12}
From C to Camp L2) 99 Roughneck, 100 Ranger, 1 Iron Fist
VETERAN general: 53S 2E 105C 90K (42S - 48S - 53S) { rounds 5}
MAJOR general: 15R 40S 1E 125C 89K (15R 40S)
MMA general: 24R, 35S, 1ES, 70C, 90K (24R, 35S)
Garrison Position G3 (Camps 9-13,L3, BLOCK)
Position A: NORMAL general for block
Position B: NORMAL general for block
Position C: FAST general
Position D: VETERAN general
any other VETERAN generals can be placed behind position D to speed up the attacks.
For the first attacks only your BEST general is needed:
From D to Camp 9) 80 Boar, 60 Wolf
VETERAN general: 140R 1E 109K (122R - 133R - 140R)
MAJOR general: 127R 1E 30C 112K (127R)
MMA general: 125R, 1ES, 94K (125R)
From D to Camp 10) 90 Boar, 50 Fox
VETERAN general: 130R, 10M, 110K (130R, 10M)
MAJOR general: 130R, 10M, 130K (130R, 10M)
MMA general: 78R, 12M, 50B, 80K (78R, 12M, 50B, 2K)
From D to Camp 11) 50 Bear, 40 Wolf Packleader
ANY general w1: 200B (200B)
MMA general w2: 34R, 186C (25R)
VETERAN general w2: 50R, 200C (45R)
MAJOR general w2: 35R, 235C (28R)
Send all generals after each other with as little delay as possible. Lag can create big issues with this kind of multiple block (fake reports of generals intercepted but also true ones --- got reports of the veteran intercepted when he wasn`t, he reached leader and also of MG but he actually was intercepted --- shouldn`t be possible but itys lag), have an Assassin buff handy if possible for the 110 bear camp.
From A to Camp 12) 110 Boar, 30 Wolf Packleader
BLOCKING NORMAL general: 139ES, 60C, 1K --- 6-12 rounds, avg 8
From B to Camp 13) 110 Bear
BLOCKING NORMAL general: 185ES, 15C --- 6-8 rounds, avg 7
From C to Camp L4a) 80 Bear, 40 Fox, 30 Giant
VETERAN general w1: 40B, 210LB (40B, 210LB) --- 1 round
VETERAN general w2: 132R, 3M, 115K (132R, 3M) --- 1 round
MMA general w2: 132R, 3M, 85K (132R, 3M) --- 1 round
Garrison Position G4 (Camps 14-16, L4,BLOCK)
Position A: NORMAL general for 1R block
Position B: VETERAN general
Position C: VETERAN general or MAJOR general
Position D: NORMAL general for 1R block
any other VETERAN generals can be placed behind position C to speed up the attacks.
For the first attacks only your BEST general is needed:
From C to Camp 14) 150 Fox
VETERAN general: 100R, 40M, 110K (100R, 36M)
MAJOR general: 90R, 30M, 150K (90R, 28M)
MMA general: 70R, 50M, 100K (70R, 50M)
From C to Camp 15) 80 Wolf Packleader, 60 Fox
ANY general w1: 200B (200B)
ANY general w2: 100R, 100K (96R)
To attack the Leader you can block camp 16 with 1R. As the leader attack requires 2 waves this will need to be done twice. Be vigilant and if the general gets intercepted retreat the Veteren. There is an alternative position shown
From A to Camp 16) 50 Boar, 130 Bear
BLOCKING NORMAL general: 1R (1R)
From B to Camp L4a) 90 Bear, 50 Fox, 40 Giant - wave 1
VETERAN general: 50B, 200LB (50B, 200LB )
Wait until first 1R block will not fail i.e. the attack on L4 has not been intercepted.
From D to Camp 16) 50 Boar, 130 Bear
BLOCKING NORMAL general: 1R (1R)
From C to Camp L4b) 90 Bear, 50 Fox, 40 Giant - wave 2
VETERAN general: 70M, 50B, 130XB (70M, 50B)
MAJOR general: 50M, 50B, 170XB (50M, 50B)
MMA option:
Spoiler
Garrison Position G5 (Camps 17-19, L5, BLOCK)
Position A: NORMAL general for block
Position B: VETERAN general
Position C: VETERAN general
Position D: ANY general
Position E: ANY general
Place generals D and E anywhere behind generals B and C.
From D to Camp 17a) 80 Boar, 40 Bear, 60 Wolf Packleader
w1: VETERAN general: 250B (250B)
w2: ANY general: 200B (200B)
w3: ANY general: 200R (133R)
alternative
From D to Camp 17a) 80 Boar, 40 Bear, 60 Wolf Packleader
w1: VETERAN general: 250LB (250LB)
w2: ANY general: 200B (200B)
w3: ANY general: 200R (33R)
From C to Camp 18) 110 wolf,70 wolfpack leader
VETERAN general: 60R, 40M, 100S, 50K (60R, 40M, 100S, 3K)
MAJOR general: 120R, 20M, 80S, 50K (120R, 20M, 75S)
or
w1: MMA general: 140B (140B)
w2: MMA general: 170R, 10M, 40K (160R)
w2: VETERAN general: 170R, 15M, 40K (170R, 8M)
Camp 19 can be blocked once some of the enemies have been killed.
From E to Camp 19a) 110 Bear, 70 Wolf
ANY general: 200B (200B)
From A to Camp 19b) 61-63 Bear, 70 Wolf
BLOCKING NORMAL general: 150ES, 50C --- 4-7 rounds
From B to Camp L5) 70 Bear, 110 Fox, 20 Giant
VETERAN general w1: 110B, 140LB (110B, 140LB) --- 1 round
VETERAN general w2: 65M, 50S, 135K (65M, 50S, 1K) --- 2 rounds
MAJOR general w2: 50M, 50S, 170K (50M, 50S, 7K) --- 2 rounds
MMA general w2: 55M, 60S, 105K (55M, 60S, 4K) --- 2 rounds
Garrison Position G6 (Camp 20, L6)
No blocks so the generals can be placed anywhere convenient.
to Camp 20) 90 Bear, 70 Wolf Packleader
VETERAN general w1: 250LB (250LB)
VETERAN general w2: 50M, 75S, 125K (50M, 75S)
MAJOR general w2: 155M, 115K (120M)
MMA general w2: 55M, 60S, 105K (55M, 60S, 1K)
alternative 1:
VETERAN general w1: 250LB (250LB)
ANY general w2: 200R (200R)
ANY general w3: 40R, 160K (25R)
alternative 2:
VETERAN general w1: 250LB (250LB)
Master of Defence general w2: 200R (200R)
MMA general w3: 220C (0)
alternative 3:
VETERAN general w1: 250LB (250LB)
MMA general w2: 220R (210R)
Leader camp 6 requires 3 waves
to Camp L6) 110 Bear, 69 Giant, 1 Giant Bear
VETERAN general w1: 250LB (250LB)
VETERAN general w2: 250R (250R)
VETERAN general w3: 50R, 10M, 190XB (50R, 4M)
MAJOR general w3: 60R, 210XB (56R)
MMA general w3: 70R, 150XB (66R)
or
VETERAN general w1: 120B, 130LB (120B, 130LB)
MMA general w2: 220R (220R)
MAJOR general w3: 60R, 210XB (56R)
Garrison Position G7 (Camps 21-22, L7, BLOCK)
Position A: NORMAL general for block
Position B: NORMAL general for block
Position C: FAST general
Position D: VETERAN general
Polymer: a way around this is to nuke the leader camp. An Assassin buff (or Weak point potion) applied on it can help you finish the leader camp faster thus block will last long enough. And you can save the 100C and other troops.
Recommended kill:
From C to Camp 21) 100 Guard Dog 120 Roughneck
VETERAN general: 117R 3E 130K (94R - 107R - 117R)
MMA general 112R, 1ES, 107K (112R)
Block section:
From A to Camp 21) 100 Guard Dog, 120 Roughneck OPTIONAL see above, I recommend killing this camp
BLOCKING NORMAL general: 128E 15C { 16.5% chance of fail, rounds 7 - 9.9 - 14} OR
BLOCKING NORMAL general: 2M 127E 16C {7-9.5-14 rounds}
From B to Camp 22) 200 Roughneck
BLOCKING NORMAL general: 30S 170E { rounds 7}
From C to Camp L7a) 1 Metal Tooth, 180 Roughneck, 100 Ranger
FAST general: 120C (120C 1G)
From D to Camp L7b) 1 Metal Tooth, 180 Roughneck, 100 Ranger
VETERAN general: 97S 15C 138K (83S - 91S - 97S) { rounds 1+2}
MAJOR general /MMA generaloption:
From A to Camp 21) 100 Guard Dog, 120 Roughneck OPTIONAL see above, I recommend killing this camp
BLOCKING NORMAL general: 128E 15C { 16.5% chance of fail, rounds 7 - 9.9 - 14} OR
BLOCKING NORMAL general: 2M 127E 16C {7-9.5-14}
From B to Camp 22) 200 Roughneck
BLOCKING NORMAL general: 30S 170E { rounds 7}
From C to Camp L7a) 1 Metal Tooth, 180 Roughneck, 100 Ranger
FAST general: 100C (100C 1G) or MMA general: 15C (15C)
From D to Camp L7b) 1 Metal Tooth, 180 Roughneck, 100 Ranger
MAJOR general: 97S 25C 1E 147K (83S - 91S - 97S) { rounds 1+2}
MMA general: 100S, 2ES, 118K (100S)
Nuke option:
Spoiler
Garrison Position G5 (Camps 23-25, L8, BLOCK, Lootspot)
Position A: ANY general a general MUST be at this location
Position B: VETERAN general optional
Position C: NORMAL general for block
Position D: VETERAN general
Position E: VETERAN general
A lootspot buyer can attack camp 26 with 1C but make sure they do not place their general behind your generals or just attack from the landing zone. It is a 22 minute walk from the landing zone so you could invite the lootspot players once you get to the start of this section.
From A (/yet preferably a position behind general D ) to Camp 23a) 60 Guard Dog, 100 Roughneck, 80 Ranger
ANY general: 72R (72R 1G)
From B to Camp 23b) 60 Guard Dog, 100 Roughneck, 80 Ranger
VETERAN general: 88R 1E 95C 66K (66R - 77R - 88R)
MAJOR general: 78R 1E 105C 86K (61R - 71R - 78R)
MMA general: 83R, 1ES, 65C, 71K (83R)
For the next camps the MAJOR general option can be found a little further down the guide.
From B to Camp 24) 190 Guard Dog, 70 Roughneck
VETERAN general: 130R 5E 115K (108R - 120R - 130R)
Make sure the lootspot players have made a kill before continuing.
From C to Camp 25) 200 Roughneck, 80 Ranger
BLOCKING NORMAL general: 133E 39C 28K {rounds 5 - 5 - 9}
From D to Camp L8a) 80 Guard Dog, 200 Roughneck, 1 Rivaling tailor
VETERAN general: 250R (250R 1G)
From E to Camp L8b) 80 guard dog,200 roughneck,1 rivaling tailor
VETERAN general: 133R 117K (105R - 120R - 131R) { rounds 2+4}
VETERAN general: 30R 60M 160K (30R 46M - 30R 55M - 30R 60M 1K) {rounds 2+3} [thanks Kris3457]
MAJOR general option:
Make sure the lootspot players have made a kill before continuing. Also make sure you already killed camp 23 and you didn`t forgot about it.
From A to Camp 24) 190 Guard Dog, 70 Roughneck
BLOCKING NORMAL general: 115E
From B to Camp 25) 200 Roughneck, 80 Ranger
BLOCKING NORMAL general: 133E 39C 28K {rounds 5 - 5 - 9} or
BLOCKING NORMAL general: 134E 40C 11XB 15K
From C to Camp L8a) 80 Guard Dog, 200 Roughneck, 1 Rivaling tailor
VETERAN general: 250R (250R 1G)
MMA general: 220R (220R) --- MMA rests
From D to Camp L8b) 80 guard dog,200 roughneck,1 rivaling tailor
MAJOR general 87R, 25M, 1ES, 157K (87R, 25M)
MMA general: 88R, 25M, 1ES, 106K (88R, 25M)
VETERAN general: 87R, 25M, 1ES, 137K (87R, 25M)