adventure NORDS
- no blocks - many jolly interceptions - no hidden dangers at all
fast guide +and new up-to-date - NUS165 improved judgement
Losses about 195R + 47M / a full M version (just replace all R by M) has merely fewer losses but higher expenses
Goal = take full experience [ acceptable for an experience adventure ]
What minimum units do I take ? = XB 269 - C 210 - ES 30 - S 15 - M 100 - R 200
Of course speed up the quest with minimum-package of 450XB should work fine, but more (+500...)will get it >>> ...speed !!
Add a load of Longbow Man to get to a mixed total of over 600 (LB + XB) especially for Section 04.
generals - x2 MG270 + x1 MMA220 +NUS165 +VET250 main course
if you do not have yet a NUS165 = this guide does hold details for the adventure without her.
More of the above mentioned generals do also engage more simultaneous attacks - be wise take distance between attacks [ min 10 flags ]
About the invited player (loot-target ?) - many solutions are possible - examples= coins, recruits, fun, respect, ..... whatever you find suitable !!!
Divided 05 sections - added images for possible Garrison posts (no obligation) !! ...good luck !!
Hot Tip = decide when to attack, when to transfer.
AND ... all camps can be attacked safe a garrison place indicated, without any further transfer needed
BUT the game starts from LZ02 extreme right side - avoid the grey wolf trap !!
fact 01 = NUS165 available.
Att leader S01 LC09 = 75 HouseKarl 50 Valkyrie 5 Berserk
NUS165 11M 1S 153XB = losses zero (for all camps in S01)
result = all right side camps will intercept (zero losses) +target (zero losses)
next Att = start immediate with S02 with the available MMA220,
due to a long walk return for NUS165
fact 01 = no NUS165 available
START S01 JUST BELOW THE IMAGE.
1st att target S01 C06 = 50 Karl + 75 Valkyri
att with MMA220 01ES 94C 125XB
result=
intercepted by S01C05 = 100 Karl + 50Valkyrie = LOST 0 + kill ALL
target S01C06 = 50 Karl + 75Valkyri = LOST 0 + kill ALL
2nd att S01 L09 = 75 HouseKarl +50 Valkyrie +5 Berserk
att with MG270 +60C +29M +181XB
result =
intercept01 S01C07 = 50 HouseKarl +100 Thrall // lost 5-8M
intercept02 S01C08 = 50 HouseKarl +50 Thrall +25 Valkyrie // losses zero
target S01L09 = 75 HouseKarl +50 Valkyrie +5 Berserk // losses zero
== section 01 is cleared.
SECTION S02 x2 camps to attack, interceptions on 2nd att, only 39-40R lost
sub TOTAL losses = 39 - 40R (or see adv note***)
GARR position 02 in Section01 - Top side
option 01 - VET250 + MG270
att 01 S02 C02 50 HouseKarl + 75 Karl
att with VET250 20M +20C +210XB ==> lost zero kill ALL
att 02 S02 L05 100 HouseKarl +50 Valkyrie +10JomsViking
att with MG270 +40R +15ES +60C +155XB
result=
intercept01 S02 C03 50 HouseKarl +50 Valkyrie +50 Karl ==> lost 2R + kill ALL
intercept02 S02 C04 50 HouseKarl +50 Valkyrie ==> lost zero kill ALL
target S02 L05 100 HouseKarl +50 Valkyrie +10JomsViking ==> lost less 38R + kill ALL
option 02 - MMA220 or NUS165 + MG270
att 01 S02 C03 50 HouseKarl +50 Valkyrie + 50 Karl
att with MMA220 -- +10C +210XB ==> lost zero kill ALL
[/SIZE][/B] att with NUS165 -- +5C +160XB ==> lost zero kill ALL
DETAIL
Intercept S02 C02 50 HouseKarl +75 Karl == lost zero
Target S02 C03 50 HouseKarl +50 Valkyrie + 50 Karl == lost zero
att 02 S02 L05 100 HouseKarl +50 Valkyrie +10JomsViking
att with MG270 -- +36R +4M +15S +60C +155XB ==> lost 34-36 R
DETAIL
Intercept S02 C04 50 HouseKarl + 50 Valkyrie == lost zero
Target S02 L05 100 HouseKarl +50 Valkyrie +10 JomsViking == lost 34 R - 36 R
SECTION S03 x3 camps to attack, no interceptions due to tactical GARR positions
losses zero
GARR position 03 in Section02 - right side
the generals will follow the path will be along the beach front to go inland between forester and cutter
when GEN passed the section border + 2 flag = the next GEN can start
- OBVIOUS for all combined attacks use a delay of 10 flags between each GEN -
S03 C04 = 75 Valkyrie
att with MMA220 +100R+120C ==> LOST 0 KILL ALL
att with NUS165 +65R +100C ==> LOST 0 and KILL ALL
S03 C05 = 75 HouseKarl
att with MMA220 +10ES+80M+130XB ==> LOST 0 and KILL ALL
att with NUS165 +10M+155XB ==> LOST 0 and KILL ALL
att with VET250 "+60M +180LB" or "+10XB +40M +200LB" ==> LOST 0 and KILL ALL
S03 L06 = 50 HouseKarl +50 Valkyrie +20 JomsViking +15 Berserk
att with MG270 +80C+190XB ==> LOST 0 and KILL ALL
att with MG270 +5R+77C+188XB ==> LOST 0 and KILL ALL
SECTION S04 x3 camps to attack, no interceptions
place GARR in section 03 again close to the waterline on top-side of the section - CARE=avoid interception with C01
if you have not the combined total of XB - add some LB [see GEN details here-after]
an invited generous player may send a 1st wave of min 3R max 100R on Leader camp
GARR position 04 in Section03 - Top side
SO4 C02 = 75 HouseKarl +50 Karl
att with MG270 +1ES +249XB ==> lost zero and kill ALL
att with VET250 +1ES +249XB ==> lost zero and kill ALL
att with NUS165 +1ES +164XB ==> lost zero and kill ALL
[ noted = MG and VET = +5 X-bow were added (additional safety)]
SO4 C03 = 120 HouseKarl
option BLOCK GEN200 120 ES - [11 flag delay on next GEN run]
.... BUT, ... humble personal advice = just clean this camp, roger-over*out.
att with MG270 +5R +15M +250XB ==> lost 5R +3M and kill ALL
att with VET250 +27R+15M+21OXB ==> lost 24R and kill ALL
att with MG270 +17R +15ES +238XB ==> lost 10-14R and kill ALL
att with MG270 +24R+15ES+231XB ==> lost 14R and kill ALL
IF a shortage of X-BOW would slow down the timing = a few Added options - LB variant
MG270 40R +230LB ==> Kill all lost 39R
MG270 35R +3M +132LB +100XB ==> Kill all lost 29R
MG270 30R +3M +87LB +150XB ==> Kill all lost 23R
SO4 L04 = 100 HouseKarl +50 Karl +20 JomsViking +15 Berserk
if MG270 available single att will be possible all other opt for x2 or more waves
att MG270 +100R+20ES+150XB ==> lost 98R and kill ALL
att MG270 +100R+170XB ==> lost 94-96R and kill ALL
att MG270 +100R+5ES+165XB ==> lost 95R and kill ALL
SECTION S05 - all positions for the GARR are fine, even no transfer to section 04 needed, feel free.
the final section - kill all 4 camps - no option for block
... a proposed GARR position 05 in Section04 = somewhere half-way [1/2] [sic=nicest place to meet any or what]
S05 C01 150 KARL right side
att GEN200 +200 XB ==> lost zero KILL ALL
att MMA220 +5R+215XB ==> lost zero KILL ALL
att NUS165 +3M +162 XB ==> lost zero KILL ALL
S05 C02 150 HouseKarl middle
att MG270 +217XB +52R +1ES ==> lost 50R and kill ALL
S05 C03 150 Valkyrie left side
att VET250 +210C ==> lost zero KILL ALL
att NUS165 +165C ==> lost zero KILL ALL
Final target =
SO5 L04 120 HouseKarl +50 JomsViking +30 Berserk
ATT =MG270 +218XB +51M +1ES ==> LOST 49M --> KILL all
This is a personal guide - but satisfactorial - free to use to each Settler [ risk ? (none!!)] - no warrantee
Any additional improving attacks are welcome - have fun !!!
-1st posted 2016 may 26 + many updates [ last update - 2017 MAY 05] and this is my final forum last-post