Maybe in any or some quests or adventures there could be two rewardchoises? XP for those who need it and something else for those who don't. The player could choose.
Maybe in any or some quests or adventures there could be two rewardchoises? XP for those who need it and something else for those who don't. The player could choose.
Last edited by Junik; 07.07.13 at 19:35.
Yes! Count me in! ...have no idea what's going on but if it's totally useless, has no purpose and includes a barrelful of monkees, then yes!
Good idea, maybe points could be awarded, for players to spend how they choose, either on resources or XP. Or each slot in the rewards could be a choice of 1 or 2 items, or take XP instead (so slot 2 could be 500 hardwood planks, 500 marble or 500 XP).
great idea, would love choice
very good idea
That is a great idea Junik, really like it
+1 and i like Garth2079s idea of being able choose what goes in each slot, so there would be a choice of 2 sets of 3 slots and then you get a choice of 2 per slot
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Just great!
But I hope the choices will be better balanced than in your example though
Whaaaat. Just fine choices. To some people one very good stick could be much more important than an ugly guy in a hat shouting his lungs out because the stick is nice and the ugly guy just isn't.
BTW gems are also something which I'd like to see more in rewards because if I don't want to put real money to this game and still want to save gems to get endless copper mine, it takes... millionbillion years for me to achieve 20000 gems. ...or maybe a bit les but feels like millionbillion years. Few gems could be one of the choises.
Yes! Count me in! ...have no idea what's going on but if it's totally useless, has no purpose and includes a barrelful of monkees, then yes!
Junik I was with you until the last post you made. Considering this is a free game which BB have to fund to run you cannot take away there revenue stream by making gems easy to get.