This is going to be harsh, and as much as I like most aspects of the game, the design look and feel I have to say the combat is frustrating me no end.
Attacking the bandit leader in sector 3 also know as Chuck
So your units will attack Chuck first, before all the other units in play.
I didn't realise this and lost 85 Militia in my first round thinking that should take the dogs out leaving me open for a bit of strategy.
So a quick calculation shows for his 9000 hp I will probably have to send 200 Crossbow men to their deaths just to kill him. Crossbowmen level 36. I'm at level 23 and can attack that camp with careful planning and placement, but of course it is utterly pointless.
Even if I could get to level 36, wasting 200 crossbowmen just to kill one mob in one camp. Come on?
I understand the need to generate a revenue stream but this is already becoming monotonous building 100's of recruits (because all other units are worthless without them as a meat shield) meaning you will need to invest either a mountain of real cash or spend years on the hope of levelling up later in game.
I've played quiet a few micro transaction games with similar revenue streams and happily paid small sums to buy boosters (and have even already bought some gems in beta just for a little boost) but I've always kept to a limited amount to stay around the rate of a subscription game (15 to 25 euros per month) As it stands, I doubt I would continue to play it, knowing that I will just get frustrated by the slow pace and eventually just not log on.
Suggestion :
Smaller camps and lots more of them. (so I can do more attacks per day) at level 23 its about one attack per day maybe two depending on camps.
Target order so I have a strategy. If there are two possible targets then I would like to choose which units my men try to take out first.
I can understand the meat wall approach, I like the first strike, but putting first strike units behind a meat wall does not work. Archers being hit by dogs is infuriating. It should stand that the first strike units cannot hit units that have cautious whilst there is a suitable unit to protect them.
Anything other than build recruits, send them to their death, rinse repeat.
Settlers for me originally was a real time strategy game. As it stands this is more like long term monotony.