i played this adventure with another player, but didnt get Robin's castle!
i played this adventure with another player, but didnt get Robin's castle!
Last edited by sk_setttler; 30.04.12 at 23:09.
camp 5,, 200 c, lose 37
camp 6 200c lose 34c
Hi
Can somebody tell me why the pictures have the G1 or G2 etc. What do they mean?
Do i have to send my General back to change required troops?
Cheers
http://img205.imageshack.us/img205/1222/traitors005.jpg
I have made a guide map for the adventure "Traitors" specific for the Veteran general.
If you follow this guide you will probably only loose 640 recruits! Max needed is 706 recruits.
I also discovered that SidV guide is incorrect on block 1 for spot to send your general.
Also is block 2 incorrect and often will result in last attack loosing whole army.
If you use your veteran to the max it is best to do the last attacks seperately and loose less recruits.
Regards,
Zothem
Last edited by Zothem; 08.05.12 at 22:33.
Thx for analyse, but this map was no blocking map. just a normal more detail map in a sequence. It was my 1st try on more detail for all maps I saw lacked detail.
I've tried a new adventure here and with blocking:
Sad that this forum and imageshack wonlt allow larger size and bigger files on free version or the detail would be much higher.
If you want the original file w me in game and I will mail it to you.
Regards,
Zothem
Anyone to my last question?
G1, G2, G3, etc. are garrison positions.
These are the spots to where you should transfer your generals (normally always in that order).
Note that you can always transfer generals across enemy camps. They will never attack you.
You can always unload and reload generals in an adventure
Unloaded units are still available in the adventure (nobody knows where they are hiding though, lol...).
Thus, whenever more units are needed, you can unload a general and send him home empty to bring more.