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Thread: [Guide] Killste : Collected Adventure Guides by Various Authors

  1. #1581
    Aunt Irma’s Favourite Writer
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    Quote Originally Posted by Philos View Post
    i'd probably repeat problem gamers already saw, but nevertheless

    (in traitors) i always use the option:
    One VETERAN general with Cannoneers
    One BATTLE HARDENED general
    Two NORMAL generals using two round blocks

    Units needed, average: 313R 8M 125S 89E 373C 102K (1010 units)
    Units needed, maximum: 324R 8M 128S 89E 373C 102K (1024 units)

    ie. i dont bring any XB's

    and when i come to killing camp 10, it says:

    From A to Camp 10) 100 Soldier Deserters, 100 Longbowman Deserters
    VETERAN general: [144R 6S 65C 35LB (113R - 137R - 144R 5S)]
    VETERAN general: [130R 3S 96C 21XB (100R - 116R - 130R 2S)]
    MASTER of Martial Arts: [113R 2S 62C 43LB (87R - 101R - 113R 1S)]
    MASTER of Martial Arts: [100R 2S 58C 60XB (68R - 84R - 100R 1S)]


    and it is so frustrating

    so, hopefully, after giving it enough attention to write this post, maybe i'll remember next time to bring XBtroops ....


    Philos, if you've got cannoneers, use the setup provided for cannoneers, hidden inside a spoiler.
    With cannoneers, camp 11 can be killed fast enough to allow you to round block both camps 9 & 10.
    Click the "Show" button to open the spoiler:

    Quote Originally Posted by Tage View Post
    Garrison Position G3 (CAMPS 9, 10 and 11 for Cannoneers)
    Back to Map

    The setup hidden in the spoiler is exclusively for those having cannoneers:
    Spoiler



    Send all four generals right after each other:

    From A to Camp 10) 100 Soldier Deserters, 100 Longbowman Deserters
    BLOCKING NORMAL general: [57S 139C (-)] {180-300 seconds of fighting, 0.1% chance of 160 seconds}
    BLOCKING NORMAL general: [48E 149C (-)] {180-280 seconds of fighting, 0.2% chance of 160 seconds}

    From B to Camp 9) 50 Cavalry Deserters, 150 Soldier Deserters
    BLOCKING NORMAL general: [66S 89E (-)] {180-320 seconds of fighting}



    If your best general is a BATTLE HARDENED general, follow this:

    From C to Camp 11) 60 Cavalry Deserters, 60 Soldier Deserters, 60 Longbowman Deserters, 1 Sir Robin, 1 Big Bertha
    ANY general: [168R (168R)] {40 seconds of fighting}
    BATTLE HARDENED general: [168R (168R)] {20 seconds of fighting}

    From D to Camp 11) 12-30 Soldier Deserters, 60 Longbowman Deserters, 1 Sir Robin, 1 Big Bertha
    BATTLE HARDENED general: [92R 22M 86K (68R - 92R 8M - 92R 22M)] {70 seconds of fighting}



    If your best general is a VETERAN general, follow this:

    From C to Camp 11) 60 Cavalry Deserters, 60 Soldier Deserters, 60 Longbowman Deserters, 1 Sir Robin, 1 Big Bertha
    ANY general: [77R (77R)] {20 seconds of fighting}
    BATTLE HARDENED general: [77R (77R)] {10 seconds of fighting}

    From D to Camp 11) 0-10 Cavalry Deserters, 60 Soldier Deserters, 60 Longbowman Deserters, 1 Sir Robin, 1 Big Bertha
    VETERAN general: [140R 8M 102K (102R - 130R - 140R 8M)] {60-70 seconds of fighting}



    If your best general is a MAJOR general, follow this and kill camp 11 in one wave:

    From C to Camp 11) 60 Cavalry Deserters, 60 Soldier Deserters, 60 Longbowman Deserters, 1 Sir Robin, 1 Big Bertha
    MAJOR general: [155R 3M 112K (112R - 140R - 155R 2M)] {60 seconds of fighting}



    If your best general is a MASTER of Martial Arts, follow this:

    From C to Camp 11) 60 Cavalry Deserters, 60 Soldier Deserters, 60 Longbowman Deserters, 1 Sir Robin, 1 Big Bertha
    MASTER of Martial Arts: [1R (1R)] {10 seconds of fighting}

    From D to Camp 11) 60 Soldier Deserters, 40-45 Longbowman Deserters, 1 Sir Robin, 1 Big Bertha
    BATTLE HARDENED general: [103M 97K (66M - 86M - 102M)] {60-70 seconds of fighting}
    VETERAN general: [130R 4M 116K (87R - 115R - 130R 3M)] {60 seconds of fighting}
    MAJOR general: [128R 10M 132K (84R - 112R - 128R 2M)] {50 seconds of fighting}



    If your best general is a MASTER of Martial Arts, camp 11 can also be killed in one wave.
    This is recommended if you do not have a veteran or major general in addition to the Master of Martial Arts:

    From C to Camp 11) 60 Cavalry Deserters, 60 Soldier Deserters, 60 Longbowman Deserters, 1 Sir Robin, 1 Big Bertha
    MASTER of Martial Arts: [118R 32M 70K (106R - 118R 18M - 118R 32M)] {80 seconds of fighting}
    MASTER of Martial Arts: [160R 10M 50K (110R - 150R - 160R 9M)] {90-100 seconds of fighting}


    It takes less than 40 seconds for general C to reach camp 11 from the moment when general A starts his fight on camp 10. Thus, in the worst case, if the first block would last only 160 seconds and the fight for camp 11 would last 40+70 = 110 seconds, you would have a margin of only 10 seconds. If possible, do use a battle hardened general for the first wave on camp 11 (general C).

  2. #1582
    Pathfinder Philos's Avatar
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    Quote Originally Posted by Tage View Post
    Philos, if you've got cannoneers, use the setup provided for cannoneers, hidden inside a spoiler.
    With cannoneers, camp 11 can be killed fast enough to allow you to round block both camps 9 & 10.
    Click the "Show" button to open the spoiler:
    indeed my attention needs guidance sometimes

    thnx!

  3. #1583
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    Do these guides and their blocks setups still apply now after the patch?

  4. #1584
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    Doing SE as I used to and its working fine

  5. #1585
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    it looks like all the fairy tale guides will need looking at as i was 3/4 of the way through VLT as the patch kicked in and i didnt read the changelog (silly me) and carried on as planned until i lost my vet including 12E 120k on a camp that was a simple wipe. Bears, wolfpackleaders, longbowman & militia all seem to do splash damage now.

  6. #1586
    Ruler of the Land topgearfan's Avatar
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    Quote Originally Posted by Qingu View Post
    Do these guides and their blocks setups still apply now after the patch?
    everything but fairytales should work as before and some parts of the fairytales also
    Was fighting windmills from Aug 2012 to Oct 2019.

  7. #1587
    Enlightened Sage
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    Quote Originally Posted by Tage View Post
    Garrison Position G6 (BLOCK)
    Move your veteran general, your battle hardened general and one normal general to garrison position G6:
    • Position A: NORMAL general
    • Position B: BATTLE HARDENED general
    • Position C: VETERAN general


    Send all generals right after each other:

    From A to Camp 9) 100 Thugs, 80 Guard Dogs
    BLOCKING NORMAL general: [103S (-)] {160 - 340 seconds of fighting}
    BLOCKING NORMAL general: [92E (-)] {180 - 360 seconds of fighting}


    The attack on camp 11 depends on whether you have a Master of Martial Arts or not.
    If not, or if you don't want your MoMA to be recovering for 2 hours, you will have to send 60 cavalry in the first, suicidal wave:

    From B to Camp 11) 1 Metal Tooth, 60 Guard Dogs, 60 Roughnecks, 60 Rangers
    BATTLE HARDENED general: [60C (60C)] {10 seconds of fighting}

    From C to Camp 11) 1 Metal Tooth, 60 Roughnecks, 60 Rangers
    VETERAN general: [45R 44M 6S 73C 82LB (45R 29M - 45R 39M - 45R 44M 5S)] {50 seconds of fighting}
    VETERAN general: [65M 6S 73C 106LB (53M - 61M - 65M 5S)] {50 seconds of fighting}
    VETERAN general: [109R 2S 73C 66XB (76R - 91R - 109R 1S)] {50 seconds of fighting}
    VETERAN general: [109R 1E 73C 67XB (76R - 91R - 109R)] {50 seconds of fighting}
    VETERAN general: [59M 1S 123C 67XB (45M - 52M - 59M)] {50 seconds of fighting}
    VETERAN general: [102R 2E 82C 64K (75R - 88R - 102R)] {40 seconds of fighting}
    VETERAN general: [58M 1E 117C 74K (45M - 52M - 58M)] {30 seconds of fighting}
    MAJOR general: [100R 3S 1E 105C 61K (69R - 84R - 100R 3S)] {30 seconds of fighting}
    MASTER of Martial Arts: [112R 5S 13C 90LB (82R - 101R - 112R 4S)] {40 seconds of fighting}
    MASTER of Martial Arts: [98R 2S 55C 65XB (69R - 83R - 98R 2S)] {40 seconds of fighting}
    Has something changed here? I no longer need to do the block. If I move my general a bit further south, he walks between the two bandit camps, straight to the leader, and doesn't get intercepted by camp 9.

    Anyone else noticed this?

    Also, in G9, camp 19 doesn't cause an intercept either.

    I think it's an effect of the new popups.
    Last edited by Gerontius; 09.12.14 at 17:37.

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  8. #1588
    Aunt Irma’s Favourite Writer
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    Quote Originally Posted by Gerontius View Post
    Has something changed here? I no longer need to do the block. If I move my general a bit further south, he walks between the two bandit camps, straight to the leader, and doesn't get intercepted by camp 9.
    And not being intercepted by camp 10?



    Quote Originally Posted by Gerontius View Post
    Anyone else noticed this?
    Not me... I will have to play SotV soon to check whether that would really be the case...

  9. #1589
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    Hi Tage, I am a player on the American server, and I appreciate your guides very much. I have reworked Save the Christmas Feast in its new version (using your images, I hope you don't mind)

    Anyways it's in a google doc here. When I have time I'll finish the Veteran version and start working on all the different troop levels... I have normal / bhg with Elites (me) and MMA with Elites / Cannoneers (guildies) along with a few sporadic Veteran attacks.

    It's not perfect - it's a first attempt and I need to put in the strange bees... eventually.

  10. #1590
    Aunt Irma’s Favourite Writer
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    Quote Originally Posted by Gerontius View Post
    Has something changed here? I no longer need to do the block. If I move my general a bit further south, he walks between the two bandit camps, straight to the leader, and doesn't get intercepted by camp 9.
    I played SotV last night, but the only way to get that to happen would have been if you killed camp 10 and thus got your generals to walk between camps 9 and 12.




    Quote Originally Posted by UltrasPlot View Post
    Hi Tage, I am a player on the American server, and I appreciate your guides very much. I have reworked Save the Christmas Feast in its new version (using your images, I hope you don't mind)

    Anyways it's in a google doc here. When I have time I'll finish the Veteran version and start working on all the different troop levels... I have normal / bhg with Elites (me) and MMA with Elites / Cannoneers (guildies) along with a few sporadic Veteran attacks.

    It's not perfect - it's a first attempt and I need to put in the strange bees... eventually.
    Nice one, UltrasPlot!

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