hi,
i´ve seen your pretty tactical map. if you want to share your maps with more users (german and english) then upload it to www.dso-karten.de
hope to see you on dso-karten.de - you´re very welcome
regards dava aka the_ball_master
Hi.
First of all, thanks for the help with these guides Mimori.
I want to ask you if in the new pathfinding "outlaws", isn't possible to block the last camp before the leaders?
Thanks.
hey Mimori, love you guilds
Just to note thou for "Island of the Pirates" using your "Block - A/R - Version" the "need" is wrong. You will need 253 Soilders for Block 2 to work. Maybe you would like to update. Keep up the good work.
Hi,
Camp 14, the chart says send 48 cannon and 48r for wave 1. Then is show a loss of recruits.
Something tells me the 48 cannon is a typo here.
Yes?
For the adventure "Roaring Bull" it says I will need 2366R, 80M, 190S, 196ES (doing the e-version), to complete the adventure entirely. Is this in addition to what I already lose in the fast version? Or is it total losses?
Love the guides, BTW.
You should probably check out cempire.org and compare notes so you can make them even better.
Last edited by w192; 01.10.12 at 13:55.
Great guides Mimori
Theres a great block in the mid section to clear it out and maximise xp - see attached picture with Leader camp about to be destroyed.
It does use cannons though - setup as below (using your numbers)....
Camp R S C K Totals
22 26 174 200
21 1 37 160 198
19 123 10 133
20 1 16 183 200
23 80 56 110 246
Ahhh, these lovable 4-way blocks
I guess that should be 84 (not 80)?
Either way, I would change that main attack a little:
from 84R 56S 110K (84R 38S - 84R 51S - 84R 56S)
to 72R 51S 127K (72R 44S - 72R 49S - 72R 51S).
It would thus be over in 2 rounds, rather than 3, saving both troops and 10 seconds of nervousness.
Cheers Tage - that's a little less nervousness now
Be careful attacking right hand 9's from G6 as T8 intercepts and you will loose cav, safer to attack right hand 9's from right side not G6