Reply to Thread
Page 5 of 7 FirstFirst ... 3 4 5 6 7 LastLast
Results 41 to 50 of 67

Thread: Add more recycling plants

  1. #41
    Dedicated Scribe sparkz's Avatar
    Join Date
    Nov 2011
    Location
    Poland / Finland
    Posts
    492
    World
    Newfoundland
    Quote Originally Posted by EasyTarget1 View Post
    -1, how would I trade my excess coal?
    You wouldnt, instead you would free up the space you now use to produce coal you dont need.

    Or you would save it up in the star menu just in case you need to double sword production some time in future.

  2. #42
    Ruler of the Land
    Join Date
    Jun 2012
    Location
    Milky Way
    Posts
    2,854
    World
    Sandycove
    -1 you have failed to state your case.
    When it comes to Gene pools and shallow ends they can be found at the bar drinking pina colada's

  3. #43
    Ruler of the Land Xibor's Avatar
    Join Date
    Sep 2014
    Location
    New Zealand
    Posts
    2,258
    World
    Sandycove
    -1
    Not having everything you want is part of the challenge in making what you do have work efficiently and still get you the results you want.
    Sorry, but I've slept since then...

  4. #44
    Ruler of the Land
    Join Date
    Apr 2013
    Posts
    1,563
    World
    Newfoundland
    I could support this IF BB would also..
    • introduce a limited Imp.RM (1min prod.time, but using 3x2 tiles as WM)
    • make all ordinary RM tradeable.
    25/11-14 , 23/02-16 .. The end is coming and it will look like this .

  5. #45
    Nifty
    Join Date
    Nov 2014
    Posts
    57
    World
    Northisle
    I say no. We have got great buff we can use on top of old buffs we had before. I mean from crystals. And why do you want game so easy? And tbh you dont need to use that much coal if you only make weapons for yourself. Dont think anyone use several thousands of weapons and stuff every day. And you can always trade on T.O or in guild. I would say make it harder to get it instead as it is for me now i always give away tons of coal becuase i only make what i need

  6. #46
    Dedicated Scribe sparkz's Avatar
    Join Date
    Nov 2011
    Location
    Poland / Finland
    Posts
    492
    World
    Newfoundland
    Quote Originally Posted by RokiG View Post
    Dont think anyone use several thousands of weapons and stuff every day.
    One tailor a day can be something like 20-30k bronze swords, 15k bows, 5-6k of both iron and steel swords an upwards of 5k longbows.

    On top of that you can produce elite weapons for 1k+ units a day, which, while its much cheaper than regular units, is still not cheap.

    Thats alot of coal

  7. #47
    Quartermaster
    Join Date
    Jul 2012
    Posts
    288
    World
    Newfoundland
    This game is based on Balance Resource Economy.
    We got new buildings which cosume a lot of coal. 75k coal consuming per 12 hours is insane.
    The only thing what gets my STATUS to all production to YELLOW or RED is because of COAL .
    If i have the coal production to GREEN, everything on my island is GREEN WITHOUT BUFF.
    Even buffed my coal production is bad.

  8. #48
    Committed Clicker
    Join Date
    Jun 2012
    Location
    My island
    Posts
    446
    World
    Sandycove
    The game is not based on balance resource economy. We have trade, buffs, adventure loot, refills and special mines which go up to level 7. All can cause a green production status to fill storage to the max and then stop.
    You're also forgetting the epic woodyard, which can help with coal production.

  9. #49
    Ruler of the Land lulu10093's Avatar
    Join Date
    Jun 2012
    Location
    North East England
    Posts
    1,408
    World
    Sandycove
    you can always use the epic wood yards to make coal instead of loads of cokers im sure pwl are still cheap to buy on trade office as is coal
    and yes i know wood yards are huge BUT they make a lot more coal than a few cokers plus if you use bean soups/or chants on them you should make more than enough
    like the idea of a improved recycler though even if they were limited also

  10. #50
    Town Councillor
    Join Date
    Aug 2014
    Posts
    619
    World
    Sandycove
    -1 I think this is a shortsighted idea and certainly NOT in my best interests. If every challenge is removed from the game I quit playing. The balance with different types of buildings is pretty reasoneable. Keep the Recycler as it is and don¨t introduce Improved Recycler. Actually I think the game needs just the oposite in some areas. Something to renew balance and re-introduce challenge for beans with high level players (maybe) and for platinum ore (for sure). I play casual so beans is still a challenge for my (that's why maybe). Can immagine though how hardcores are flooded with them. But with platinum ore it just seems uselessly overabundant even for me. Certainly no challenge in it at all ever.

Reply to Thread

Similar Threads

  1. Coking Plants
    By AlaricBlackmoon in forum Game Suggestions
    Replies: 3
    Last Post: 18.12.15, 21:03
  2. water purification plants
    By hades8840 in forum Game Suggestions
    Replies: 1
    Last Post: 06.05.14, 00:14
  3. advanced recycling
    By jaykew2012 in forum Game Suggestions
    Replies: 8
    Last Post: 25.03.14, 20:50
  4. Recycling Manufactory
    By peck_ed in forum Buildings
    Replies: 1
    Last Post: 06.03.13, 22:25

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts

Ubisoft uses cookies to ensure that you get the best experience on our websites. By continuing to use this site you agree to accept these cookies. More info on our privacy.