I think as everyone else will do is save the coins for something decent when it comes along, I would imagine not many people are cashing them in at the moment
I think as everyone else will do is save the coins for something decent when it comes along, I would imagine not many people are cashing them in at the moment
Maybe some special buildings available only for guild member? & maybe all guild "choose" a preferred special development (exemple more productivity in weapon, more long buff, more gold income ecc...)
i agree, the short amount of things to buy doesn't motivate to really start doing the guildquests. next to that, it would be cool to have special items to win or buy just for guildquests. hope something will happen
well, most people can use 1 or 2 fast geologists - so that will take a fair chunk of time to collect guild coin for
yeah, i have 4 geo's now, so i'm fed up with those. some buildings would be nice, or generals.
Special guild advantages would make the game more attractive.
would be nice to be able to get more items with guild coins for ex buildings that only can be bought by guild coins
I mailed them with a request to consider to introduce items that would benefit the entire guild. items such as counterfeit memberships could be a nice option. I also suggested to add an option for guildies to donate the coins to the guild. It should be easy to implement a window in the guild window for all guildies to see how much coins have been donated but also to en- or disable to donation option. Guild master and administrators can use these coins to buy items. I also suggested to introduce guild adventures. These quests could be expensive and very hard. But if a guild collects the coins and work together they can beat the adventure for nice rewards. If more people like this idea, please e-mail BB, they might consider it if enough people ask for it.
Andre
we should have more options too spend our guild coins eg mine refills builds etc.
Guild quests with rewards of improving the guild as a whole, for example guild troops that have better stats than recruits etc, introduce guild skills such as halfing the time moving to an adventure, halfing recovery time of generals etc etc.
specialised buildings is a nice option such as a guild troop manufacture building bought from guild coins.