Reply to Thread
Page 4 of 4 FirstFirst ... 2 3 4
Results 31 to 32 of 32

Thread: Guild quests "Experience at least 2 new adventures"

  1. #31
    Glorious Graduate
    Join Date
    Dec 2012
    Location
    private
    Posts
    126
    World
    Newfoundland
    If the devs will change guild quest mechanism at any point in the future, i really hope they first start with an option individually, either to play the gq/turn it off,
    so it doesnt affect the teamwork of the others.

  2. #32
    Gracus
    And just as an update. Rejoined my Guild as I just missed all the guys...but now its this carriage Quest we are getting more and more of. I think this week we have had it 3 times already!! what is going on? I dont know how a Guild can cancel every single GQ that either has 2 adv or carriage quest..at this rate a Guild is likely to complete 1 quest a week if we were to do that. Really stressing and annoying people more and more and I cant see light at the end of it all.

Reply to Thread

Similar Threads

  1. Towers on all adventures don't have a "red zone" and don't intercept
    By rscheidt in forum Bugs & Technical Issues
    Replies: 10
    Last Post: 23.01.15, 19:10
  2. The "kick people from you guild quests"
    By Calidornl in forum Game Suggestions
    Replies: 12
    Last Post: 03.01.13, 13:06
  3. Replies: 10
    Last Post: 26.10.12, 13:18
  4. Daily Quests - Complete the Adventure "X"
    By M-Z-A in forum Adventure Guides
    Replies: 3
    Last Post: 15.09.12, 07:57

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts

Ubisoft uses cookies to ensure that you get the best experience on our websites. By continuing to use this site you agree to accept these cookies. More info on our privacy.