Originally Posted by
Dialecticus
The game is designed in such a way that you're supposed to spend resources in order to gain resources. With noninterceptable general our spending would be reduced too much. So much that it would effectively break the game. I think designers would never introduce such permanent general. But a temporary general is a different story... Some kind of buff placed on garrison would maybe be acceptable, but even then bypassing the whole tailor's island is just insane. Maybe if buff wears off when you leave the influence area, so that you can skip only one camp, but not all of them...