"ninja" general
270 unit
travel time 15 min
recovering time 24h
not be interceptable
cost 20k gems 20k star coins
"ninja" general
270 unit
travel time 15 min
recovering time 24h
not be interceptable
cost 20k gems 20k star coins
So BK would need 2 attacks, one per castle. RB would need 3 attacks, WotS would need just 1
"Your general was a tortoise!" ... "He will now amble back to his garrison as slow as his short reptilian legs will manage"
something like that
it would unbalance the game a lot.
I could make for example 100k gc per day just by selling tailor lootspots.
I think a general that costs 20k gems may be a option, but not with the "not be interceptable" feature.
I have a better idea...
Lieutenant General
270 troops
travel time 10 mins
recovery time 2h
Skills:
Veterancy - units led in battle by this general get a 50% extra damage when fighting bandits
Dishonor - units damage is reduced by 50% when intercepted
to overpowering, I'd pay 250k starcoin for that, just need to play another zillion rb's to get it.
I was hoping for a 2nd major gen though. same stalks + some gems or starcoin extra ?
Downgrade the Ninja general to eg 100 units and then it starts to make some sense.
100 units won't, in most cases, be enough to take out a leader camp, thus he can't be used as a free pass to skip all enemy camps. However, using him as a first wave softening blow open up some strategic benefits. My main thought is that in situations where the leader battle takes too long for a block to work, this stealth unit could be used to kill some of the leader camp's troops. The weakened camp would take less turns to take down and therefore the block could now be done safely.
I wouldn't pay 20k gems for this of course... Star coins might be ok or a way lower gem cost.
Last edited by King-Fero; 24.11.13 at 11:39. Reason: added a point on costs
i agree
mabye limited his attack on one at 8 hrs or something like that
The game is designed in such a way that you're supposed to spend resources in order to gain resources. With noninterceptable general our spending would be reduced too much. So much that it would effectively break the game. I think designers would never introduce such permanent general. But a temporary general is a different story... Some kind of buff placed on garrison would maybe be acceptable, but even then bypassing the whole tailor's island is just insane. Maybe if buff wears off when you leave the influence area, so that you can skip only one camp, but not all of them...
Last edited by Dialecticus; 25.11.13 at 10:33.