why risky? I played roaring bull more than 70 times (7-8 daily average) and I have 100% success
But even if it fails (I dont think so - theoretically speaking) the only loss is 1R and the block automatically SWITCHES TO YOUR GUIDE, SWITCHES TO THE ATTACK YOU PROPOSE
Is your guide risky?
PS I suggested my attack proposal to many other players (we are all 50 lvl-quite experienced allow me to say) the feedback is that they have 100% success
Last edited by haunted1; 03.09.15 at 12:51.
BK guide would be a bit faster by attacking S2 from landing zone as well.
I use these positions but I think it could be adapted to include your s2 attack rather than my
Maj E→4: 120R 2S 2E 137K
Send the Major/MMAs when Tavern Gen get to red square
A, B & C all sent to s1 leader camp
Then D and E to S2 (no need to wait)
guide
reserved
test phase - don't use
Spoiler
Last edited by corona88; 12.07.17 at 18:22.
BB don't understand their own game
you sure is faster? is long way to back major in garsion after he destroy leader 2. also long way to put him on position for next group of attack.
EDIT: for full Bk guide with 4 mma this can work, if i use mma for both leaders. will need to make some changes, because need slow general for first dc. also second major will save some time
good idea
Last edited by corona88; 10.09.15 at 12:55.
BB don't understand their own game
arhipelago
I will clean only first two sector with exist units for sector 3, 4, 5 and 6 i will use elite units
Cleaning sector on home island is not adventures, you don't need to clean faster is possible, because you don't get anything if you are fast. for new buildings you need to play a lot, so is not problem if we need few days per sector
possible loot (it's only 1 slot for loot, except from boss camps is licenses and star coins)
200 or 500 granite
50 or 75 or 100 or 150 or 200 mahagony wood
100 or 150 mahagony planks
10 or 25 or 50 grout
100 or 150 or 500 platinum ore
400 exotic planks
150 or 200 or 250 star coins (only from boss camps)
3 licences (only from boss camps)
quick link sector 1 sector 2 sector 3 sector 4 sector 5 sector 6
sector 1
X1, X2 and X3 is position for general is not important on which put which general
Normal units
From X1 (X2 and X3) camp 1: 150 horseman
9x MMA 1R (mean send nine times mma with 1R)
when left 70 or less horseman send
MG: 170R 100K (130-156-170R)
From X1 (X2 and X3) camp 2: 190 sword clasher
250B (250B)
250B (250B)
50R 220C (9-28-47R)
From X1 (X2 and X3) camp 3: 90 dune marksman, 90 horseman
8x MMA 1R (send mma with 1R until you kill all dune marksman and have less than 70 horseman in camp
after you have less that 70 horseman in camp)
MG: 170R 100K (max 170R)
if you want destroy camp for skip
Spoiler
Boss camp is possible to attack only from X1 positions
From X1 to camp 4 leader: 120 horseman 1 shrewd thief
6x mma with 1R
170R 100K (140-150-170R)
sector 2
normal units
camp 5: 100 sword master 100 horseman
11x MMA 1R (to kill all horseman)
205R 65B (205R 65B)
60R 50M 160K (60R 31M-60R 38M-60R 50M)
camp 6: 200 sword wielder
270B (270B)
270B (270B)
160R 110B (160R 110B)
105M 1ES 164K (91-99-105M)
camp 7: 40 sword clasher 80 dune marksman 80 horseman
14X mma 1R (until you kill all dune marksamn and horseman)
100R 170C (71-85-97R)
Spoiler
camp 8 leader: 100 sword clasher 100 dune marksman 1 smart thief
7x MMA 1R (to kill all dune marksman)
270B (270B)
100R 100K (42-63-81R)
camp 9: 200 sword wielder
270B (270B)
270B (270B)
160R 110B (160R 110B)
105M 1ES 164K (91-99-105M)
camp 10 leader: 100 sword clasher 100 horseman 1 mysterious thief
11x 1R MMA
270B (270B)
50B (50B)
50R 200K (25-50R)
sector 3
elite units
camp 1: 80 horseman 80 desert marksman 50 sword clasher
3x MMA 1R
25MS 230MM (15-17-20MS)
or
9x MMA 1R (to kill all horseman)
200 MM (-)
or
35MS 200MM (28-28-31MS)
camp 2: 200 stone cannom
200AM (-)
camp 3: 50 horseman 100 sword master 70 dune marksman
5X MMA 1R (to kill all dune marksman)
45MS 50AM 175B (39-41-43MS)
camp 4: 100 sword wielder 110 horseman
7x MMA 1R
27MS 50AM 193MM (25MS)
or
63MS 110AM 97MM (55-58-61MS)
camp 5: 100 sword clasher 100 desert marksman
250MM (-)
camp 6: 100 sword master 100 mounted bowman
10x MMA 1R
25MS 60K 185B (18MS 41K - 19MS 50K - 21MS 59K)
camp 7: 100 sword clasher 120 stone cannon
120AM 150MM (-)
camp 8: 60 sword clasher 60 desert marksmen 60 mounted bowman
9x MMA 1R
200MM (-)
camp 9: 80 sword master 80 desert marksmen 80 mounted bowman
28x MMA 1R (to kill all dester marksmen and mounted bowman)
11S 259MM (8-9-10S)
camp 10 leader : 200 horseman 1 snooty thief
5x MMA 1R
80MS 190B (65-72-77MS)
or
10X MMA 1R
60MS 210B (44-52-56MS)
or
100MS 170B (81-89-95MS)
camp 11 leader: 100 sword clasher 1 grayed thief 100 stone cannon
250MM (-)
sector 4
elite units
camp 1: 120 sword wielder 120 desert marksmen
1. 250 bowman (250B)
2. 250 bowman (250B)
3. 160 bowman (160B)
4. 270MM (-)
camp 2: 70 sword clasher 70 mounted bowman 70 horseman
8x MMA 1R (to kill all horseman)
150K 120B (51-54-59K)
or
50MS 60K 140B (42MS 48K - 46MS 54K - 50MS 59K)
or
85S 60K 125B (70S 49K - 78S 55K - 84S 59K)
camp 3: 190 sword clasher
270MM (-)
camp 4: 70 horseman 70 desert marksmen 80 sword wielder
20X MMA 1R (to kill all horseman and desert marksmen)
270MM (-)
or
8x MMA 1R
14MS 86K 150B (10MS 70K - 11MS 78K - 12MS 85K)
camp 5: 220 horseman
12x MMA 1R 4x dracula 1R (send dracula/mma and until is 100 or less horseman in camp)
200MS (32-35-38MS)
camp 7: 110 sword master 110 mounted bowman
8x MMA 1R (only send to kill 48-56 mounted bowman)
For block positions
Spoiler
block, send all generals right after each other:
From G1 to camp 6: 200 sword master
153MS 47B
From G2 camp 7: 100 swordmaster 54-62 mounted bowman
200MS
From G3-G7 to camp 8 leader: 110 sword wielder 100 dune marksman 1 sneaking thief
G3 MMA: 1R
G4 MMA: 1R
G5 MMA: 1R
G6 MMA: 1R
G7: 45MS 225MM (32-37-42MS)
or
3x MMA 1R
55MS 215MM (44-48-53MS)
or
2X MMA 1R
70MS 200MM (56-61-66MS)
sector 5
elite units
camp 1: 30 desert marksman 100 horseman 100 sword wielder
18x MMA 1R (to kill all desert marksman and horseman )
5MS 265MM (2-2-3MS)
camp 2: 120 mounted bowman 120 sword clasher
20x MMA 1R (to kill all mounted bowman)
200MM (-)
camp 3: 230 sword master
90MS 180B (81-85-89MS)
or
250Bowman (250B)
250Bowman (250B)
65MS 205B (57-60-64MS)
camp 4: 80 mounted bowman 80 desert marksman 70 sword clasher
13x MMA 1R (to kill all mounted bowman)
270MM (-)
camp 5: 80 mounted bowman 80 horseman 80 sword clasher
22xMMA 1R (to kill all mounted bowman and horseman)
200MM (-)
or
9x MMA (to kill all horseman)
270K (56-62-68K)
camp 6: 120 horseman 50 sword wielder 50 desert marksman
13x MMA 1R (to kill all horseman)
270MM(-)
camp 7: 230 sword clasher
270MM (-)
camp 8 leader: 140 stone cannon 100 sword wielder 1 Treacherous Thief
32MS 140AM 98B (25-29-31MS)
camp 9: 120 sword master 120 horseman
13x MMA (to kill all horseman)
20MS 220MM 30B (16-18-19MS)
camp 10: 150 sword clasher 80 stone cannon
80AM 190MM (-)
camp 11: 130 mounted bowman 120 sword clasher
21xMMA (to kill all mounted bowman)
200MM (-)
if you want block camp 13 and 14 check spoiler
Spoiler
camp 12: 50 mounted bowman 100 sword wielder 100 desert marksman
8xMMA 1R (to kill all mounted bowman)
250B (250B)
170B (170B)
270MM (-)
camp 13: 110 word master 130 desert marksman
26xMMA 1R (to kill all desert marksman)
15MS 255MM (11-12-14MS)
camp 14 leader: 230 dune marksman 1 Scarred Thief
7M 243MM (3-5-6M)
sector 6
elite units
camp 1: 150 horseman 100 sword master
16x MMA 1R (to kill all horseman)
15MS 255MM (8-9-11MS)
camp 2: 100 stone cannon 100 sword clasher 50 mounted bowman
8x MMA 1R (to kill all mounted bowman)
100AM 150MM (-)
camp 3: 130 desert marskamn 120 sword wielder
MMA 220Bowman (220B)
MMA 220Bowman (220B)
MMA 180Bowman (180B)
270MM (-)
or
24x MMA 1R (to kill all desert marskamn)
10MS 260MM (5-6-7MS)
camp 4: 250 horseman
20x MMA 1R
100MS 150MM (19-21-23MS)
or
12x MMA 1R
100MS 150MM (45-48-51MS)
or
100MS 150MM (85-89-84MS)
camp 5: 150 horseman 120 dune marksman
100MS 150MM (49-53-57MS)
camp 6: 120 sword master 120 stone cannon
40MS 120AM 110MM (31-33-35MS)
camp 7: 60 sword master 60 stone cannon 60 hosreman 60 mounted bowman
16x MMA 1R (to kill all hosreman and mounted bowman)
5MS 60AM 205MM (3-3-4MS)
camp 8: 120 stone cannon 150 sword wielder
40MS 120AM 110MM (31-33-36MS)
camp 9: 80 horseman 80 sword clasher 80 mounted bowman
22x MMA 1R (to kill all hosreman and mounted bowman)
150MM (-)
camp 10: 80 hosreman 80 sword wileder 80 sword clasher
9x MMA (to kill all hosreman)
10MS 260MM (3-4-5MS)
camp 11: 120 hosreman 70 dune marksman 80 stone cannon
50MS 80AM 140MM (39-42-46MS)
or
17x MMA 1R (to kill all horseman and dune marskamn)
100AM (-)
camp 12: 90 hosrman 90 desert marksman 90 sword wileder
10x MMA 1R (to kill all hosreman)
200Bowman (200B)
100Bowman (100B)
270MM (-)
camp 13 leader: 90 mounted bowman 90 stone cannon 90 sword master 1 greedy thief
14x MMA 1R (to kill all mounted bowman)
200Bowman (200B)
200Bowman (200B)
200Bowman (200B)
200Bowman (200B)
8MS 262AM (5-6-7MS)
or
14x MMA 1R (to kill all mounted bowman)
250Swordsman (250S)
250Bowman (250B)
8MS 262AM (4-6-7MS)
Last edited by corona88; 03.01.16 at 23:49.
BB don't understand their own game
Smart use of MMA! IMO this is the best guide if you do not want to loose too many troops. Also you could catapult your way through many of those if you prepared in advance and want the new islands asap.
reading your guide, I regret leaving game when mmas were able. Only have 2 at the moment...
welcome back killste!
Its seems that bandit camp placing is changed, at least in sector 2. I have different placing.