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Thread: Interactive material based adventures

  1. #1
    Pathfinder
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    Feb 2012
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    Newfoundland

    Interactive material based adventures

    New adventures with multiple voluntary tasks that uses your materials from your home island. These tasks have various effects on the adventure island. When you have completed a voluntary task (quest?) then the adventure islandĀ“s barriers and roadblocks will appear or disappear depending the task you just did or the effect could be something else. If there is going to be a chance to remove mountains from your own home island and there was this Golem that you had to nuke with your materials then I dont see why these kind of voluntary tasks couldnt be made using the same kind of coding.

    Here is some examples of voluntary tasks:


    - Build a bridge over a river that your troops can attack the enemy from different route.
    (2000,1000,500 ,500)


    - Build a demolition wagon to explode a piece of mountain over a enemy camp near the mountain or explode a hole in a wall of enemy fortress.
    (100,10,1,1)


    - Save a town and its people from the enemy and starvation: Kill the enemy from the sector and help the townsfolk with your materials.
    (500,300,200,100,50....) Reward: 200 +10.


    - Feed a camp with animals or monsters on it (wolfs or monsters) and they will go away and you dont need to attack em.
    (1500 and 1000 )

    - Supply an enemy innkeeper (like in BLT) with 5000 and 1000 and he will get friendly (again you dont need to fight him)

    - Hire a small town of dwarfs (100) to join your troops during the adventure. (100,2000,50).


    I could write a thousand examples here but I think you got the idea. The basic idea is just to bring some new elements to adventures because just sending your troops against the enemy camps and castles is getting a bit old and boring. New puzzles and alternative ways complete adventures would be very nice addition. These new ranged supports and catapults are nice addition but they are quite expensive and straightforward way to handle enemy camps. We need more challenges!

  2. #2
    Erudite Pioneer Tiletron's Avatar
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    Sandycove
    I love this idea.
    Facebook ID: 1260394561
    Tiletron (Sandycove 3) | Hyncharas (Welt 1)

  3. #3
    Town Councillor
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    If you need to transport your troops there with generals then it would only make sense you would also needs to transfer resources there to use.

  4. #4
    Quartermaster FishSmell's Avatar
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    A good idea. Especially if it's random, like you'd get a chance on every map to have 1 (out of n possible) enemy camps be this innkeeper but it wouldn't happen all the time just, dunno, a chance for 1 to 3 random events per map? Perhaps the maximal number is based on difficulty.

  5. #5
    Jolly Advisor
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    Belgrade, Serbia
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    Sandycove
    Nice idea. It will give new dimension to the adventures and more interesting ways to solve them...
    You have +1 from me

  6. #6
    Ruler of the Land
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    The game UI won't support this. You have no storage on an adventure isle for your supply's, you have no settlers to do the work.
    When it comes to Gene pools and shallow ends they can be found at the bar drinking pina colada's

  7. #7
    Pathfinder
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    Quote Originally Posted by Dorotheus View Post
    The game UI won't support this. You have no storage on an adventure isle for your supply's, you have no settlers to do the work.
    You could make these kind of "Bridge construction kits, demolition kits, food supply kits" like buffs in your own island and use em on adventure island. Just like you use those ranged supports, weak potions and catapults.

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