New adventures with multiple voluntary tasks that uses your materials from your home island. These tasks have various effects on the adventure island. When you have completed a voluntary task (quest?) then the adventure islandĀ“s barriers and roadblocks will appear or disappear depending the task you just did or the effect could be something else. If there is going to be a chance to remove mountains from your own home island and there was this Golem that you had to nuke with your materials then I dont see why these kind of voluntary tasks couldnt be made using the same kind of coding.
Here is some examples of voluntary tasks:
- Build a bridge over a river that your troops can attack the enemy from different route.
(2000,1000,500 ,500)
- Build a demolition wagon to explode a piece of mountain over a enemy camp near the mountain or explode a hole in a wall of enemy fortress.
(100,10,1,1)
- Save a town and its people from the enemy and starvation: Kill the enemy from the sector and help the townsfolk with your materials.
(500,300,200,100,50....) Reward: 200 +10.
- Feed a camp with animals or monsters on it (wolfs or monsters) and they will go away and you dont need to attack em.
(1500 and 1000 )
- Supply an enemy innkeeper (like in BLT) with 5000 and 1000 and he will get friendly (again you dont need to fight him)
- Hire a small town of dwarfs (100) to join your troops during the adventure. (100,2000,50).
I could write a thousand examples here but I think you got the idea. The basic idea is just to bring some new elements to adventures because just sending your troops against the enemy camps and castles is getting a bit old and boring. New puzzles and alternative ways complete adventures would be very nice addition. These new ranged supports and catapults are nice addition but they are quite expensive and straightforward way to handle enemy camps. We need more challenges!