A week after the event, the economical circumstances will have changed: the demand for tit ore will have dropped. And so the price is down.
It's the economy [removed] !
Hello Wreckless,
No name calling on the forum please.
Thank you,
Fexno
A week after the event, the economical circumstances will have changed: the demand for tit ore will have dropped. And so the price is down.
It's the economy [removed] !
Hello Wreckless,
No name calling on the forum please.
Thank you,
Fexno
Last edited by Fexno; 04.11.14 at 08:17.
Actually had a good event, never having done halloween before i set myself a goal and have managed to get there, was a little disappointed that not that many pumkins from the collectibles but still managed to get the items from the chest although had to buy some to get there.
I got 6 pumpkins in my collectibles this morning after maintenance Rather surprised
"Small but beautifully formed ”
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Last edited by topgearfan; 04.11.14 at 15:31.
No, we don't. The in-game economy is very much like the real economy. We are part of it, but we don't set the prices.
I challenge you: set a price. Take any commodity, announce you will set the price and prove it.
A lot of players don't understand how the in-game economy works. Much like in real life.
The problem is that the developers don't understand how the in-game economy works either.
Again, much like in real life.
Obviously players do set the prices otherwise you wouldn't see the vast fluctuations in prices across the servers. Like any free market it's supply and demand, demand was super high for Titanium as an example so the price sky-rocketed. It still defied logic but it happened.
Every second statement here is blatantly wrong. First you claim players set the prices, then you claim it's supply and demand. Make up your mind, which is it? Then you explain how the price for tit ore went up because in the increase in demand. But then you claim the price increase defied logic. Perhaps you should look up the word "logic".
Hihihi, well the truth is that both factors play a role in price settings. First TSO takes one resource that is harder to gain as it is and make it used for event related item; then due to inreased demand and rarity of the resource players up the price. Then as usuall, here and in real world, bubble creates and prices go more and more up. And then the event is over and during time, prices come more or less to normal.