Originally Posted by
Sharpielein
The problem is: Who is missing the point?
Let's use an example.
In event 1, Longterm player got all rewards. 2 Explorers, Veteran, MMA.
In event 1, New player did not participate.
LT advantage: 2 Explorers, Vet, MMA.
In event 2, So, BB makes the event challenging enough for longterm players.
Longterm player got all rewards. Veteran, MMA, MoD, Easter Residence Lv6, 2 Floaties.
In event 2, New player got seriously challenged. Received Veteran, Easter Residence Lv4.
LT advantage: 2 Explorers, Vet, 2x MMA, MoD, 200 population.
In event 3, Longterm player wants a challenge having an advantage of 2 Explorers, Vet, 2x MMA, MoD, 400 population over Newer player.
So, BB makes the event challenging enough for longterm players.
Regardless, they receive another Veteran, MMA, MoD, Easter Residence Lv6, 2 Floaties.
In event 3, New player got seriously challenged. Received Veteran, Easter Residence Lv4.
LT advantage: 2 Explorers, Vet, 3x MMA, 2x MoD, 600 population.
After 5 years, LT player will have an advantage of some 10 Generals and 2000 population over a player who started merely 1 year later than they did.
Now, LT player is still complaining that events are too easy while new players are brickwalled.
What do you think players who have started just 10 months ago feel - in comparison, when LT players mow through everything at ease?
Yes, your argument is "I don't care. It's good when the Rich get Richer and the rest get left behind in the dust. It's good to have someone to look up to (whose level you cannot ever achieve because of purchase limits)."
I am curious about a solution from your side:
How do you want to keep a challenge for longterm players without creating a continuously increasing power gap?
In my opinion, the only solution of doing that is by putting in achievements that are not related to power-increasing rewards.
For instance, the World Cup Trophy was a good example for a solution: Does not break the power balance, but permits you to show off.