If the quests for higher levels here are as per test server there will be a lot of incomplete/cancelled guild quests. 2 days ago I was asked to 'Produce 100 coins'. For those who login once a day that is unachievable as they will not be online when the 100 is produced. Today I got 'Pay 250 carriages' yet we already cancel the Pay 40 carriages quest.
there is also a produce 500 titanium quest..
Was fighting windmills from Aug 2012 to Oct 2019.
When it comes to Gene pools and shallow ends they can be found at the bar drinking pina colada's
On average i can see less guildcoins with those questsRewards are now a percentage of the guild members who finished their tasks? Doesn't that mean I get less rewards?
No. On average you will likely receive at least the same amount of rewards as before.
It is impossible to test this effectively on the test server so I have stopped doing it.
oh, that's half less of what top group gets now daily...
BB needs to seriously reconsider this
why is it called a guildquest after this change ? If a huge part of the guild won't do it, due to the crazy things that will be asked ?
The gq is mandatory in our guil. We can't seriously ask our members to pay that many carriages or even produce a codex !!! The whole idea of working as a team gets messed up if only lower ranks can do it, usually the higher members covered for the crazy *do an adventure losing less than 500 troops* of the lowest ranks.
I can't possibly expect higher levels to help others out, if they won't even get a reward themself !!!!
It's a daily quest, with guildcoins as reward, might as well give it a different name
Another point to consider is that with the emphasis on playing FT advs now there will be far less BK, DP etc loot spots flying around in the guilds so the 'Do 2 Adventures' quests will become a real issue. Many players with smaller armies do vlt over 2/3 days so that mma suicides can reduce their troop losses.
We dont have much time where we are all online - so that means less time helping each other and co-operate. For me that is what the guild quest should be about.
Anyway if someone wants to finish the quest fast - no one is stopping them. Cant find any good reasons why we all have to.
The worst thing about this is not that we might get less qc. Personally I dont care about the coins. Not much I can use them on anyway. Prices in shop are too high to get much out of them.
I am more concerned about what this would mean to the guilds. The only reason I kept playing after reaching level 50 with no new content and doing same adventures over and over, was not the loot or the guild coins, but the guild and the guild members.
I am scared that this will bring pressure and bad vibes into the guilds and pressure to kick passive or not so active members. And maybe even make it hard to have a multinational guild like mine function. I like talking to people from all over the world.
Last edited by Urd123; 29.11.15 at 12:57.