Please feel free to leave your thoughts and comments on the 20.02.2018 Change Log below.
The original post can be found here.
Happy commenting!
BB_Saqui
Please feel free to leave your thoughts and comments on the 20.02.2018 Change Log below.
The original post can be found here.
Happy commenting!
BB_Saqui
How much population does the water castle hold on each level?
''Items in the Epic category that previously had a 24h cooldown will from now on have a 23h cooldown period before purchasing them again.''
Great idea, thanks for that one.
I fail to see why this change would be necessary, personally I think the 23 hour cycle is rather silly. My Footie Pitch for example can be reused once every 23 hours which means sooner or later it will be available at a time I won't be awake and it will still wait until I'm up and in the game so having it move backward 1 hour every day never made sense to me.
But better that then going the other way and it being an hour longer each day, I'll give you that.
Sorry, but I've slept since then...
The shorter time is a lot better because people who log in once or twice a day to do their daily routines will have more flexible experience. With 24 or more hours they would have the cooldown move slowly forward every day beyond their possible gaming time and lose cycles.
It's a great change and should be applied to everything with cooldowns. They already changed the event ones and it's noted in the footie pitch and new spring park.
Fair enough and I have no objection at all to the change. I won't affect me either way. But as far as 'gaming windows' it's like discussing what time is best to do maintenance.... everyone has different personal cycles so it will make the buff opportunity wait for the player or the player wait for the opportunity in some cases no matter what you do.
But all good and thumbs up and I'm glad this will help some players out. I'm even more in favor of consistency across related components in the game. The more the rules seem applied evenly to the same kinds of events the more sense it makes to me.
Sorry, but I've slept since then...
I like the sound of the security question for the listed adventures. While the bonus xp from clicking the quest related collies (rather than adamantium ore/cauldrons) makes very little difference for me, at the lower levels the additional xp those gave made levelling far simpler. Now just to nudge my flux capacitor to make use of the change
I understand every word you said - but not the meaning of the whole thing. what security questions for what adv?
Last time I played it, security question was still missing in SoLT too