When it comes to Gene pools and shallow ends they can be found at the bar drinking pina colada's
hi 5's Doro That's the way to do it
or anslem 36r, 2 NUS 1R, 7MMA 1R and calculate the last hit with skilled MG. R losses only
Last edited by ApostolisM; 01.12.18 at 17:56.
Right, so both of those sets of results either depend on waiting for Nusala to recover, or for Nusala to have the 1-up skill. If I've got all the way to the final camp and invited people to lootspots, I really don't want to then wait an hour or more - and no, I don't have 1-up on Nusala.
Then I'm afraid without 1-up you cannot have both speed and small losses of troops...
Depending on how your gens are skilled, you can either choose to go for the quick way but loose cavs (is it really that bad to lose cavs?) or soften the last tower, wait for your Nus to recover, then invite lootspots before hitting the final attack. In the latter case only you would have to wait a mere couple of hours, not your lootspotters.
I know of many players who start an adventure either in the morning and finish it in the evening when home, or even start it one evening and finish it the following evening. So what? This game is played over many years and the adventure doesn't expire before many days so where's the rush?
Or you can also reskill your Nus of course.
Settlers is all about balancing stuff out, be it prod or skills, and make do with the limitations of both the game and our choices.
There is a world of imagination
Deep in the corners of your mind
Where reality is an intruder
And myth and legend thrive
I'm using MMA suiciders a lot in MCC for killing units with flanking. I'm doing one venture for 2-3 days, but loss of troopers is verry low.