Originally Posted by
BB_Azariel
Dear Settlers,
Please find below the first Dev Diary with information about wat is to come in TSO!
Today we have new information about the future of TSO development.
Please keep in mind that there might be change of plans and that the time schedule is not sure. Many of the features listed are already in development or design phase.
App. after February
Building queue extensions:
New trade system:
The trade system gets a complete overhaul. It will be moved from the chat window and get an own spot. A larger window will give a much better overview, new functions like more power to sort and filter trade offers. Furthermore the trading amounts will be increased.
Around Midyear (2nd/3rd quarter)
Economic adventures:
The current adventures differ in the reward, but fights are always necessary. This new adventure type provides challenges with less or no combat. It provides time critical challenges for traders and economists.
Economic overview:
A new window will give you a good overview about your economy and the productions chains. Furthermore it shows the efficiency of every single resource production and the consumption. E.g. you will see how much coal is produced every hour and how much coal is needed per hour, depending on the current needs of your economy. Thus, you can identify emerging bottle necks and initiate counteractions in advance.
Long-term features
Please keep in mind that several aspects of long-term features might be modified, cancelled or extended.
News window:
A new window will show current topics from the community, recent information from the game provider and provide you with a useful overview about what is going on in your game. Among others there will be warnings: E.g. if the resources of a mine are running low or if it is depleted. With a single click you’ll be able to refill a mine or to demolish a depleted one. It’s even possible to demolish the group of all depleted mines. Furthermore the window will show the remaining times of geologists, scouts/explorers, completion of buffs or troops. In total the access to information and ease of use will be improved.
This summary is neither final nor complete. Features not being listed or new ideas might be added in the future. At the end of the day you get an impression about what we’re doing right now and in future.