There is an obvious LS camp, just one requiring 1C, not 1R (camp 0 on sector 9 is LS camp). I just picked an order of doing the guide though it can be done in 3 different ways). Probably I picked left side as I`m right-handed ) (and many others copied/used/mixxed my guide as I copied+mixed it from other players, hence the perpetuation of left side in other guides).
This is an usefull observation, but unfortunately not enough time to incorporate it in the guide, doing that would be pointless at the moment as new changs come at maintenance. And I won`t be able to redo my guides soon either, busy iRL and missing a good combat sim for fairytales, excel sheets can only do so much ...
In the interess of having clear pictures, for most of them I gave up on drawing the lines, instead I used color codes: camp 1 blue hits on camp 1 red, camp 2 blue on camp 2 red and so on.
Camps 0 and 00 are to be destroyed before any blocks. Due to using old pictures, sometimes camps 1 and 2 are to be destroyed too.
Sometimes there is a possibility of losing few cannons too.
Tip: After clearing sector 1 you can pick from a number of target sectors, it really doesn`t matter in what direction you go. I recommend keeping the order I use in this guide as after november 2014 update camps on the left side contain units with splash damage and high HP that won`t be killed with 1R or 1C +general.
Legend: block REGULAR general VETERAN general MAJOR general MMA general
c4: 120 dogs, 80 roughneck REGULAR general block: 103ES, 3C {8-13 rounds} MASTER OF DEFENSE general block: 40S, 32ES, 115C {12-32 fast rounds avg 22 rounds}
c5 leader: 80 dogs, 119 rough, 1 OneEyed Bert
VETERAN general 140R, 1ES, 109K (140R) {2 rounds} or VETERAN general 84M, 1ES, 165K (84M) {2 rounds} MAJOR general 132R, 1ES, 137K (132R) {2 rounds} or MAJOR general 1R, 82M, 1ES, 186K (1R, 82M) {1-2 rounds} MMA general 1R, 82M, 1ES, 136K (1R, 82M) {2 rounds}
Sector 2:
c1:50 bear, 40 wolfpack leaders
MAJOR general 150M, 50S, 70K [150M, 1S]
or ANY general w1: 200B [200B] MAJOR general w2: 30R, 240C [30R]
or ANY general w1: 200B [200B] VETERAN general 50R, 200C [45R]
or [ COLOR="green"]REGULAR general[ /COLOR] [ COLOR="blue"]block:[ /COLOR] 152ES, 10C -- 4-6 rounds, short block, needs 1 extra round
Block section: hits in order to corresponding camps, wait 3 seconds after sending the block general before sending the other 2 attacking the leader camp. c2:110 bear REGULAR general block: 200ES --- 5 rounds (or 185ES, 15C)
c3 leader:60 bear, 40 fox, 30 giant
MAJOR general 100M, 50S, 120K [100M, 46S] -- 2 rounds
or MMA general w1: 220B [220B] -- 1 round VETERAN general w2: 110R, 30B, 110K [110R, 30B] -- 1 round MAJOR general w2: 110R, 30B, 130K [110R, 30B] -- 1 round
or VETERAN general w1: 250B [250B] -- 1 round VETERAN general w2: 110R, 30B, 110K [110R, 30B] -- 1 round
or VETERAN general w1: 250B [250B] -- 1 round FAST general w2: 90R, 5M, 40B, 65K [90R, 5M, 40B] -- 1-2 rounds
MAJOR general 100M, 50S, 120K [100M, 50S, 1K]
or MMA general w1: 220B [220B] MAJOR general w2: 100R, 40B, 130K [100R, 40B]
or VETERAN general w1: 250B [250B] -- 1 round VETERAN general w2: 100R, 40B, 110K [100R, 40B] -- 1 round
or VETERAN general w1: 250B [250B] -- 1 round FAST general w2: 75R, 20M, 40B, 65K [75R, 20M, 40B] -- 1-2 rounds
Sector 4:
c0:40 bear, 70 wolfpack leaders w1: ANY general 200B [200B] w2:ANY general 200R [170R]
or w1:MMA general 220B [220B] w2: ANY general 110R, 90M [110R]
or w1: VETERAN general 250B [250B] w2: [B]MMA general 220C [no loss] w2: ANY general 100R, 100K [100R]
If you picked this sector as last the sector where you end adventure, ask lootspotters to hit with arrows/assassin the leader camp, which would make killing it faster and thus the following block last enough:
Spoiler
c1:90 wolf, 60 wolfpack leaders
REGULAR generalblock: 2M, 30S, 106ES, 62C (3 up to 4 slow rounds)
c2 leader:90 fox, 20 giant, 1 giant bear
VETERAN general 110M, 140K [97M] MAJOR general 110M, 160K [97M] MMA general 105M, 115K [105M]
FAST general w1: 200R [200R] FAST general w2: 60R, 10M, 130K [60R, 10M]
Remember that 3 rounds won`t do, need at least 4, so if this is not end sector you can kill camp with:
c1:90 wolf, 60 wolfpack leaders MAJOR general 120R, 100M, 50K [120R, 98M]
OR ANY general w1: 200B [200B] ANY general w2: 200R [56R]
c2 leader:90 fox, 20 giant, 1 giant bear
VETERAN general 110M, 140K [97M] MAJOR general 110M, 160K [97M] MMA general 105M, 115K [105M]
ANY general w1: 200R [200R] ANY general w2: 60R, 10M, 130K [60R, 10M]
Optional for last 2 camps: c1:90 wolf, 60 wolfpack leaders ANY general w1: 200B [200B]
Next send MMA general directly to leader camp, let it be intercepted by c1, it will destroy it and then continue to leader and kill all troops in it except the giant bear. MMA general 220R (220R)
c2 leader:90 fox, 20 giant, 1 giant bear MAJOR general 56R, 1M, 213K (56R)
Sector 5:
c0:110 boar, 40 wolf VETERAN general 115R, 75B, 60K (115R, 75B) MAJOR general 105R, 41B, 124K (105R, 41B) MMA general 115R, 60B, 45K (115R, 60B)
c0:120 dogs, 80 ranger VETERAN general 250R (89R) --- use minimum 90R and rest of 160 can be M, S, ES or K in any combo you like (in case you`re short on R) MMA general 91R (87R)
Time to wrap it up: c1:120 roughneck, 80 ranger REGULAR general block: 68ES, 132C
c2: 200 roughneck REGULAR general block: 2M, 160ES, 35C
c3 leader:80 dogs, 119 roughneck, 1 Cudgel Claus (Thug Leader) VETERAN general 110R, 19M, 1ES, 120K (110R, 19M) MAJOR general 138R, 1ES, 131K (138R) MMA general 110R, 19M, 1ES, 90K (110R, 19M)
Plz be careful using this simulator. As it has some problems. I tested it on CLT and it didn't work on one occasion. It assumed that different units will be attacked first and thus there was a problem with number of units destroyed.
Thanks for the warning, will keep that in mind.
For the moment I`m not fine-tuning yet camp setups, keeping it simple with round numbers, when simulators get a chance to improve I`ll improve the setups.
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